Fix: Some typos found using codespell

This commit is contained in:
JMcKiern
2019-09-29 21:27:32 +01:00
committed by Charles Pigott
parent 316e4e9417
commit 04f659e768
106 changed files with 176 additions and 176 deletions

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@@ -412,7 +412,7 @@ static const SortableSpriteStruct RailCatenarySpriteData_Tunnel[] = {
* Identifiers for Wires:
* <ol><li>Direction of the wire</li>
* <li>Slope of the tile for diagonals, placement inside the track for horiz/vertical pieces</li>
* <li>Place where a pylon shoule be</li></ol>
* <li>Place where a pylon should be</li></ol>
* Identifiers for Pylons:
* <ol><li>Direction of the wire</li>
* <li>Slope of the tile</li>

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@@ -12,7 +12,7 @@ static uint16 _old_diff_custom[GAME_DIFFICULTY_NUM];
uint8 _old_diff_level; ///< Old difficulty level from old savegames
uint8 _old_units; ///< Old units from old savegames
/* Most of these strings are used both for gameopt-backward compatability
/* Most of these strings are used both for gameopt-backward compatibility
* and the settings tables. The rest is here for consistency. */
static const char *_locale_currencies = "GBP|USD|EUR|YEN|ATS|BEF|CHF|CZK|DEM|DKK|ESP|FIM|FRF|GRD|HUF|ISK|ITL|NLG|NOK|PLN|RON|RUR|SIT|SEK|YTL|SKK|BRL|EEK|custom";
static const char *_locale_units = "imperial|metric|si";

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@@ -33,7 +33,7 @@ static size_t ConvertLandscape(const char *value);
* Thse are for members in the struct described by the current
* #SettingDesc list / .ini file. Here, 'base' specifies type of the
* struct while 'var' points out the member of the struct (the actual
* struct to store it in is implicitely defined by the #SettingDesc
* struct to store it in is implicitly defined by the #SettingDesc
* list / .ini file preamble the entry is in).
*
* The something part defines the type of variable to store. There are a

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@@ -95,7 +95,7 @@ cat = SC_ADVANCED
; Saved settings variables.
; Do not ADD or REMOVE something in this "difficulty.XXX" table or before it. It breaks savegame compatability.
; Do not ADD or REMOVE something in this "difficulty.XXX" table or before it. It breaks savegame compatibility.
[SDT_VAR]
base = GameSettings
var = difficulty.max_no_competitors
@@ -3947,7 +3947,7 @@ cat = SC_EXPERT
; Since the network code (CmdChangeSetting and friends) use the index in this array to decide
; which setting the server is talking about all conditional compilation of this array must be at the
; end. This isn't really the best solution, the settings the server can tell the client about should
; either use a seperate array or some other form of identifier.
; either use a separate array or some other form of identifier.
;
; We might need to emulate a right mouse button on mac

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@@ -27,10 +27,10 @@
* All sprites which are described here are referenced only one to a handful of times
* throughout the code. When introducing new sprite enums, use meaningful names.
* Don't be lazy and typing, and only use abbreviations when their meaning is clear or
* the length of the enum would get out of hand. In that case EXPLAIN THE ABBREVATION
* the length of the enum would get out of hand. In that case EXPLAIN THE ABBREVIATION
* IN THIS FILE, and perhaps add some comments in the code where it is used.
* Now, don't whine about this being too much typing work if the enums are like
* 30 characters in length. If your editor doen't help you simplifying your work,
* 30 characters in length. If your editor doesn't help you simplifying your work,
* get a proper editor. If your Operating Systems don't have any decent editors,
* get a proper Operating System.
*