Fix: Some typos found using codespell
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@@ -100,8 +100,8 @@ static inline TreeGround GetTreeGround(TileIndex t)
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* that this value doesn't count the number of trees on a tile, use
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* #GetTreeCount instead. This function instead returns some kind of
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* groundtype of the tile. As the map-array is finite in size and
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* the informations about the trees must be saved somehow other
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* informations about a tile must be saved somewhere encoded in the
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* the information about the trees must be saved somehow other
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* information about a tile must be saved somewhere encoded in the
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* tile. So this function returns the density of a tile for sub arctic
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* and sub tropical games. This means for sub arctic the type of snowline
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* (0 to 3 for all 4 types of snowtiles) and for sub tropical the value
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@@ -264,7 +264,7 @@ static inline void SetTreeCounter(TileIndex t, uint c)
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/**
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* Make a tree-tile.
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*
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* This functions change the tile to a tile with trees and all informations which belongs to it.
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* This functions change the tile to a tile with trees and all information which belongs to it.
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*
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* @param t The tile to make a tree-tile from
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* @param type The type of the tree
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