(svn r11811) -Fix: make compilation without networking work again (and thus move the debugdumpcommand stuff out of the network 'area').
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@@ -18,17 +18,6 @@
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// nothing will happen.
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//#define ENABLE_NETWORK_SYNC_EVERY_FRAME
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/*
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* Dumps all commands that are sent/received to stderr and saves every month.
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* This log can become quite large over time; say in the order of two to three
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* times the bandwidth used for network games.
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*/
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//#define DEBUG_DUMP_COMMANDS
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#ifdef DEBUG_DUMP_COMMANDS
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void CDECL debug_dump_commands(const char *s, ...);
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#endif /* DEBUG_DUMP_COMMANDS */
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// In theory sending 1 of the 2 seeds is enough to check for desyncs
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// so in theory, this next define can be left off.
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//#define NETWORK_SEND_DOUBLE_SEED
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