(svn r11811) -Fix: make compilation without networking work again (and thus move the debugdumpcommand stuff out of the network 'area').

This commit is contained in:
rubidium
2008-01-11 00:30:32 +00:00
parent e5d33482b4
commit 04f936c2c6
12 changed files with 41 additions and 47 deletions

View File

@@ -18,17 +18,6 @@
// nothing will happen.
//#define ENABLE_NETWORK_SYNC_EVERY_FRAME
/*
* Dumps all commands that are sent/received to stderr and saves every month.
* This log can become quite large over time; say in the order of two to three
* times the bandwidth used for network games.
*/
//#define DEBUG_DUMP_COMMANDS
#ifdef DEBUG_DUMP_COMMANDS
void CDECL debug_dump_commands(const char *s, ...);
#endif /* DEBUG_DUMP_COMMANDS */
// In theory sending 1 of the 2 seeds is enough to check for desyncs
// so in theory, this next define can be left off.
//#define NETWORK_SEND_DOUBLE_SEED