(svn r970) Added 2nd data path for all non-windows OSes
added completely customizable lang path (all non-Windows OSes)
This commit is contained in:
22
unix.c
22
unix.c
@@ -424,7 +424,7 @@ void ShowOSErrorBox(const char *buf)
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// this creates an error in the console and then opens the console.
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// Colourcodes are not used in the console, so they are skipped here
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fprintf(stderr, "Error: %s", buf);
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system("/Applications/Utilities/Console.app/Contents/MacOS/Console");
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system("/Applications/Utilities/Console.app/Contents/MacOS/Console &");
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#else
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// all systems, but OSX
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fprintf(stderr, "\033[1;31mError: %s\033[0;39m\n", buf);
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@@ -452,7 +452,11 @@ void DeterminePaths()
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char *s;
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_path.game_data_dir = malloc( MAX_PATH );
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strcpy(_path.game_data_dir, GAME_DATA_DIR);
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ttd_strlcpy(_path.game_data_dir, GAME_DATA_DIR, MAX_PATH);
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#if defined SECOND_DATA_DIR
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_path.second_data_dir = malloc( MAX_PATH );
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ttd_strlcpy( _path.second_data_dir, SECOND_DATA_DIR, MAX_PATH);
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#endif
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#if defined(USE_HOMEDIR)
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{
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@@ -470,7 +474,7 @@ void DeterminePaths()
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#else /* not defined(USE_HOMEDIR) */
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_path.personal_dir = malloc( MAX_PATH );
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strcpy(_path.personal_dir, PERSONAL_DIR);
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ttd_strlcpy(_path.personal_dir, PERSONAL_DIR, MAX_PATH);
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// check if absolute or relative path
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s = strchr(_path.personal_dir, '/');
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@@ -480,7 +484,7 @@ void DeterminePaths()
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getcwd(_path.personal_dir, MAX_PATH);
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s = strchr(_path.personal_dir, 0);
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*s++ = '/';
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strcpy(s, PERSONAL_DIR);
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ttd_strlcpy(s, PERSONAL_DIR, MAX_PATH);
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}
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#endif /* defined(USE_HOMEDIR) */
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@@ -495,9 +499,15 @@ void DeterminePaths()
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_path.scenario_dir = str_fmt("%sscenario", _path.personal_dir);
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_path.gm_dir = str_fmt("%sgm/", _path.game_data_dir);
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_path.data_dir = str_fmt("%sdata/", _path.game_data_dir);
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_path.lang_dir = str_fmt("%slang/", _path.game_data_dir);
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_config_file = str_fmt("%sopenttd.cfg", _path.personal_dir);
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#if defined CUSTOM_LANG_DIR
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// sets the search path for lng files to the custom one
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_path.lang_dir = malloc( MAX_PATH );
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ttd_strlcpy( _path.lang_dir, CUSTOM_LANG_DIR, MAX_PATH);
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#else
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_path.lang_dir = str_fmt("%slang/", _path.game_data_dir);
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#endif
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// create necessary folders
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mkdir(_path.personal_dir, 0755);
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