Fix b3fd7879: Ignore command flags when verifying script commands

Multiplayer games has the server add some flags to the cmd value during the handling.
These flags should not be included in the verification, mask them out. Without this
masking out, scripts tend to die when executing their first command in multiplayer.
This commit is contained in:
Niels Martin Hansen
2019-09-07 19:16:31 +02:00
parent b3fd787959
commit 0549a81c30
2 changed files with 17 additions and 9 deletions

View File

@@ -684,7 +684,10 @@ bool ScriptInstance::DoCommandCallback(const CommandCost &result, TileIndex tile
{
ScriptObject::ActiveInstance active(this);
if (!ScriptObject::CheckLastCommand(tile, p1, p2, cmd)) return false;
if (!ScriptObject::CheckLastCommand(tile, p1, p2, cmd)) {
DEBUG(script, 1, "DoCommandCallback terminating a script, last command does not match expected command");
return false;
}
ScriptObject::SetLastCommandRes(result.Succeeded());