(svn r23168) -Feature [FS#1824]: always draw fences around field tiles

This commit is contained in:
yexo
2011-11-08 19:48:47 +00:00
parent 94d326dc7d
commit 0566a6cfda
9 changed files with 168 additions and 69 deletions

View File

@@ -453,8 +453,6 @@ static void DrawTile_Trees(TileInfo *ti)
default: DrawGroundSprite(_clear_land_sprites_snow_desert[GetTreeDensity(ti->tile)] + SlopeToSpriteOffset(ti->tileh), PAL_NONE); break;
}
DrawClearLandFence(ti);
/* Do not draw trees when the invisible trees setting is set */
if (IsInvisibilitySet(TO_TREES)) return;
@@ -630,7 +628,6 @@ static void TileLoop_Trees(TileIndex tile)
}
AmbientSoundEffectCallback(tile);
TileLoopClearHelper(tile);
uint treeCounter = GetTreeCounter(tile);