(svn r2764) -Feature: Clone vehicles
-This allows a player to clone an excisting vehicle of his own -[fix]: this uncovered an excisting bug in CmdBuildRailVehicle() where depots could build trains of the wrong track type. This is fixed -Thanks to Celestar for drawing the sprites and _luca_ for including them in openttd.grf
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@@ -64,6 +64,11 @@ enum Sprites {
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SPR_ARROW_LEFT = SPR_OPENTTD_BASE + 97,
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SPR_ARROW_RIGHT = SPR_OPENTTD_BASE + 98,
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/* Clone vehicles stuff */
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SPR_CLONE_AIRCRAFT = SPR_OPENTTD_BASE + 99,
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SPR_CLONE_ROADVEH = SPR_OPENTTD_BASE + 99,
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SPR_CLONE_TRAIN = SPR_OPENTTD_BASE + 99,
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SPR_CLONE_SHIP = SPR_OPENTTD_BASE + 99,
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/* Network GUI sprites */
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SPR_SQUARE = SPR_OPENTTD_BASE + 23, // colored square (used for newgrf compatibility)
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@@ -942,6 +947,8 @@ typedef enum CursorSprites {
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SPR_CURSOR_BUS_STATION = 2725,
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SPR_CURSOR_TRUCK_STATION = 2726,
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SPR_CURSOR_ROAD_TUNNEL = 2433,
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SPR_CURSOR_CLONE = SPR_OPENTTD_BASE + 100,
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} CursorSprite;
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/// Animation macro in table/animcursors.h (_animcursors[])
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