(svn r12753) -Codechange: do not use IsDepotTypeTile() where simpler function can be used
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@@ -178,7 +178,7 @@ CommandCost CmdBuildRoadVeh(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
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/* The ai_new queries the vehicle cost before building the route,
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* so we must check against cheaters no sooner than now. --pasky */
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if (!IsDepotTypeTile(tile, TRANSPORT_ROAD)) return CMD_ERROR;
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if (!IsRoadDepotTile(tile)) return CMD_ERROR;
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if (!IsTileOwner(tile, _current_player)) return CMD_ERROR;
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if (HasTileRoadType(tile, ROADTYPE_TRAM) != HasBit(EngInfo(p1)->misc_flags, EF_ROAD_TRAM)) return_cmd_error(STR_DEPOT_WRONG_DEPOT_TYPE);
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@@ -340,7 +340,7 @@ static bool CheckRoadVehInDepotStopped(const Vehicle *v)
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{
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TileIndex tile = v->tile;
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if (!IsDepotTypeTile(tile, TRANSPORT_ROAD)) return false;
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if (!IsRoadDepotTile(tile)) return false;
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if (IsRoadVehFront(v) && !(v->vehstatus & VS_STOPPED)) return false;
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for (; v != NULL; v = v->Next()) {
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