(svn r12753) -Codechange: do not use IsDepotTypeTile() where simpler function can be used

This commit is contained in:
smatz
2008-04-17 18:24:45 +00:00
parent e098b50379
commit 059e94e355
15 changed files with 38 additions and 39 deletions

View File

@@ -178,7 +178,7 @@ CommandCost CmdBuildRoadVeh(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
/* The ai_new queries the vehicle cost before building the route,
* so we must check against cheaters no sooner than now. --pasky */
if (!IsDepotTypeTile(tile, TRANSPORT_ROAD)) return CMD_ERROR;
if (!IsRoadDepotTile(tile)) return CMD_ERROR;
if (!IsTileOwner(tile, _current_player)) return CMD_ERROR;
if (HasTileRoadType(tile, ROADTYPE_TRAM) != HasBit(EngInfo(p1)->misc_flags, EF_ROAD_TRAM)) return_cmd_error(STR_DEPOT_WRONG_DEPOT_TYPE);
@@ -340,7 +340,7 @@ static bool CheckRoadVehInDepotStopped(const Vehicle *v)
{
TileIndex tile = v->tile;
if (!IsDepotTypeTile(tile, TRANSPORT_ROAD)) return false;
if (!IsRoadDepotTile(tile)) return false;
if (IsRoadVehFront(v) && !(v->vehstatus & VS_STOPPED)) return false;
for (; v != NULL; v = v->Next()) {