(svn r1754) - Fix: you can once again load newgrf files with lots of sprites. Index wasn't reset in second run, thus counting them double.
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@@ -896,6 +896,7 @@ static void LoadSpriteTables(void)
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// in each loading stage, (try to) open each file specified in the config and load information from it.
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// in each loading stage, (try to) open each file specified in the config and load information from it.
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_custom_sprites_base = load_index;
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_custom_sprites_base = load_index;
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for (_loading_stage = 0; _loading_stage < 2; _loading_stage++) {
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for (_loading_stage = 0; _loading_stage < 2; _loading_stage++) {
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load_index = _custom_sprites_base;
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for (j = 0; j != lengthof(_newgrf_files) && _newgrf_files[j]; j++) {
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for (j = 0; j != lengthof(_newgrf_files) && _newgrf_files[j]; j++) {
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if ( !FiosCheckFileExists(_newgrf_files[j]) )
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if ( !FiosCheckFileExists(_newgrf_files[j]) )
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continue;
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continue;
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