Codechange: Replace custom thread code with C++11 thread objects.

We assume a conforming C++11 compiler environment that has a valid <thread>-header.
Failure to run a real thread is handled gracefully.
This commit is contained in:
Michael Lutz
2019-03-17 01:59:46 +01:00
parent 05f4e73608
commit 05bc2ed7cb
35 changed files with 191 additions and 577 deletions

View File

@@ -39,7 +39,6 @@ LinkGraphJob::LinkGraphJob(const LinkGraph &orig) :
* This is on purpose. */
link_graph(orig),
settings(_settings_game.linkgraph),
thread(NULL),
join_date(_date + _settings_game.linkgraph.recalc_time)
{
}
@@ -61,8 +60,7 @@ void LinkGraphJob::EraseFlows(NodeID from)
*/
void LinkGraphJob::SpawnThread()
{
if (!ThreadObject::New(&(LinkGraphSchedule::Run), this, &this->thread, "ottd:linkgraph")) {
this->thread = NULL;
if (!StartNewThread(&this->thread, "ottd:linkgraph", &(LinkGraphSchedule::Run), this)) {
/* Of course this will hang a bit.
* On the other hand, if you want to play games which make this hang noticably
* on a platform without threads then you'll probably get other problems first.
@@ -79,10 +77,8 @@ void LinkGraphJob::SpawnThread()
*/
void LinkGraphJob::JoinThread()
{
if (this->thread != NULL) {
this->thread->Join();
delete this->thread;
this->thread = NULL;
if (this->thread.joinable()) {
this->thread.join();
}
}

View File

@@ -12,7 +12,7 @@
#ifndef LINKGRAPHJOB_H
#define LINKGRAPHJOB_H
#include "../thread/thread.h"
#include "../thread.h"
#include "linkgraph.h"
#include <list>
@@ -59,7 +59,7 @@ private:
protected:
const LinkGraph link_graph; ///< Link graph to by analyzed. Is copied when job is started and mustn't be modified later.
const LinkGraphSettings settings; ///< Copy of _settings_game.linkgraph at spawn time.
ThreadObject *thread; ///< Thread the job is running in or NULL if it's running in the main thread.
std::thread thread; ///< Thread the job is running in or a default-constructed thread if it's running in the main thread.
Date join_date; ///< Date when the job is to be joined.
NodeAnnotationVector nodes; ///< Extra node data necessary for link graph calculation.
EdgeAnnotationMatrix edges; ///< Extra edge data necessary for link graph calculation.
@@ -266,7 +266,7 @@ public:
* Bare constructor, only for save/load. link_graph, join_date and actually
* settings have to be brutally const-casted in order to populate them.
*/
LinkGraphJob() : settings(_settings_game.linkgraph), thread(NULL),
LinkGraphJob() : settings(_settings_game.linkgraph),
join_date(INVALID_DATE) {}
LinkGraphJob(const LinkGraph &orig);

View File

@@ -69,13 +69,11 @@ void LinkGraphSchedule::JoinNext()
}
/**
* Run all handlers for the given Job. This method is tailored to
* ThreadObject::New.
* @param j Pointer to a link graph job.
* Run all handlers for the given Job.
* @param job Pointer to a link graph job.
*/
/* static */ void LinkGraphSchedule::Run(void *j)
/* static */ void LinkGraphSchedule::Run(LinkGraphJob *job)
{
LinkGraphJob *job = (LinkGraphJob *)j;
for (uint i = 0; i < lengthof(instance.handlers); ++i) {
instance.handlers[i]->Run(*job);
}

View File

@@ -53,7 +53,7 @@ public:
static const uint SPAWN_JOIN_TICK = 21; ///< Tick when jobs are spawned or joined every day.
static LinkGraphSchedule instance;
static void Run(void *j);
static void Run(LinkGraphJob *job);
static void Clear();
void SpawnNext();