Codechange: Replace custom thread code with C++11 thread objects.

We assume a conforming C++11 compiler environment that has a valid <thread>-header.
Failure to run a real thread is handled gracefully.
This commit is contained in:
Michael Lutz
2019-03-17 01:59:46 +01:00
parent 05f4e73608
commit 05bc2ed7cb
35 changed files with 191 additions and 577 deletions

View File

@@ -39,7 +39,6 @@ LinkGraphJob::LinkGraphJob(const LinkGraph &orig) :
* This is on purpose. */
link_graph(orig),
settings(_settings_game.linkgraph),
thread(NULL),
join_date(_date + _settings_game.linkgraph.recalc_time)
{
}
@@ -61,8 +60,7 @@ void LinkGraphJob::EraseFlows(NodeID from)
*/
void LinkGraphJob::SpawnThread()
{
if (!ThreadObject::New(&(LinkGraphSchedule::Run), this, &this->thread, "ottd:linkgraph")) {
this->thread = NULL;
if (!StartNewThread(&this->thread, "ottd:linkgraph", &(LinkGraphSchedule::Run), this)) {
/* Of course this will hang a bit.
* On the other hand, if you want to play games which make this hang noticably
* on a platform without threads then you'll probably get other problems first.
@@ -79,10 +77,8 @@ void LinkGraphJob::SpawnThread()
*/
void LinkGraphJob::JoinThread()
{
if (this->thread != NULL) {
this->thread->Join();
delete this->thread;
this->thread = NULL;
if (this->thread.joinable()) {
this->thread.join();
}
}