Codechange: Replace custom thread code with C++11 thread objects.

We assume a conforming C++11 compiler environment that has a valid <thread>-header.
Failure to run a real thread is handled gracefully.
This commit is contained in:
Michael Lutz
2019-03-17 01:59:46 +01:00
parent 05f4e73608
commit 05bc2ed7cb
35 changed files with 191 additions and 577 deletions

View File

@@ -17,7 +17,7 @@
#include "../rev.h"
#include "../blitter/factory.hpp"
#include "../network/network.h"
#include "../thread/thread.h"
#include "../thread.h"
#include "../progress.h"
#include "../core/random_func.hpp"
#include "../core/math_func.hpp"
@@ -38,8 +38,6 @@ static bool _all_modes;
/** Whether the drawing is/may be done in a separate thread. */
static bool _draw_threaded;
/** Thread used to 'draw' to the screen, i.e. push data to the screen. */
static ThreadObject *_draw_thread = NULL;
/** Mutex to keep the access to the shared memory controlled. */
static std::recursive_mutex *_draw_mutex = NULL;
/** Signal to draw the next frame. */
@@ -173,7 +171,7 @@ static void DrawSurfaceToScreen()
}
}
static void DrawSurfaceToScreenThread(void *)
static void DrawSurfaceToScreenThread()
{
/* First tell the main thread we're started */
std::unique_lock<std::recursive_mutex> lock(*_draw_mutex);
@@ -188,8 +186,6 @@ static void DrawSurfaceToScreenThread(void *)
DrawSurfaceToScreen();
_draw_signal->wait(lock);
}
_draw_thread->Exit();
}
static const Dimension _default_resolutions[] = {
@@ -671,6 +667,7 @@ void VideoDriver_SDL::MainLoop()
CheckPaletteAnim();
std::thread draw_thread;
std::unique_lock<std::recursive_mutex> draw_lock;
if (_draw_threaded) {
/* Initialise the mutex first, because that's the thing we *need*
@@ -683,7 +680,7 @@ void VideoDriver_SDL::MainLoop()
_draw_signal = new std::condition_variable_any();
_draw_continue = true;
_draw_threaded = ThreadObject::New(&DrawSurfaceToScreenThread, NULL, &_draw_thread, "ottd:draw-sdl");
_draw_threaded = StartNewThread(&draw_thread, "ottd:draw-sdl", &DrawSurfaceToScreenThread);
/* Free the mutex if we won't be able to use it. */
if (!_draw_threaded) {
@@ -795,15 +792,13 @@ void VideoDriver_SDL::MainLoop()
_draw_signal->notify_one();
if (draw_lock.owns_lock()) draw_lock.unlock();
draw_lock.release();
_draw_thread->Join();
draw_thread.join();
delete _draw_mutex;
delete _draw_signal;
delete _draw_thread;
_draw_mutex = NULL;
_draw_signal = NULL;
_draw_thread = NULL;
}
}