Codechange: Replace custom thread code with C++11 thread objects.
We assume a conforming C++11 compiler environment that has a valid <thread>-header. Failure to run a real thread is handled gracefully.
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@@ -19,7 +19,7 @@
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#include "../core/math_func.hpp"
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#include "../core/random_func.hpp"
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#include "../texteff.hpp"
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#include "../thread/thread.h"
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#include "../thread.h"
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#include "../progress.h"
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#include "../window_gui.h"
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#include "../window_func.h"
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@@ -67,8 +67,6 @@ DWORD _imm_props;
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/** Whether the drawing is/may be done in a separate thread. */
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static bool _draw_threaded;
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/** Thread used to 'draw' to the screen, i.e. push data to the screen. */
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static ThreadObject *_draw_thread = NULL;
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/** Mutex to keep the access to the shared memory controlled. */
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static std::recursive_mutex *_draw_mutex = NULL;
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/** Signal to draw the next frame. */
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@@ -395,7 +393,7 @@ static void PaintWindow(HDC dc)
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DeleteDC(dc2);
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}
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static void PaintWindowThread(void *)
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static void PaintWindowThread()
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{
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/* First tell the main thread we're started */
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std::unique_lock<std::recursive_mutex> lock(*_draw_mutex);
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@@ -426,8 +424,6 @@ static void PaintWindowThread(void *)
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_draw_signal->wait(*_draw_mutex);
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}
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_draw_thread->Exit();
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}
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/** Forward key presses to the window system. */
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@@ -1190,6 +1186,7 @@ void VideoDriver_Win32::MainLoop()
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uint32 last_cur_ticks = cur_ticks;
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uint32 next_tick = cur_ticks + MILLISECONDS_PER_TICK;
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std::thread draw_thread;
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std::unique_lock<std::recursive_mutex> draw_lock;
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if (_draw_threaded) {
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@@ -1206,7 +1203,7 @@ void VideoDriver_Win32::MainLoop()
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draw_lock = std::unique_lock<std::recursive_mutex>(*_draw_mutex);
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_draw_continue = true;
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_draw_threaded = ThreadObject::New(&PaintWindowThread, NULL, &_draw_thread, "ottd:draw-win32");
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_draw_threaded = StartNewThread(&draw_thread, "ottd:draw-win32", &PaintWindowThread);
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/* Free the mutex if we won't be able to use it. */
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if (!_draw_threaded) {
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@@ -1308,11 +1305,10 @@ void VideoDriver_Win32::MainLoop()
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_draw_signal->notify_all();
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if (draw_lock.owns_lock()) draw_lock.unlock();
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draw_lock.release();
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_draw_thread->Join();
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draw_thread.join();
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delete _draw_mutex;
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delete _draw_signal;
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delete _draw_thread;
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_draw_mutex = NULL;
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}
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