Remove gui.viewport_map_scan_surroundings setting, now always enabled
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@@ -172,7 +172,6 @@ struct GUISettings : public TimeSettings {
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uint8 right_mouse_btn_emulation; ///< should we emulate right mouse clicking?
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uint8 scrollwheel_scrolling; ///< scrolling using the scroll wheel?
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uint8 scrollwheel_multiplier; ///< how much 'wheel' per incoming event from the OS?
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bool viewport_map_scan_surroundings; ///< look for the most important tile in surroundings
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bool show_slopes_on_viewport_map; ///< use slope orientation to render the ground
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uint32 default_viewport_map_mode; ///< the mode to use by default when a viewport is in map mode, 0=owner, 1=industry, 2=vegetation
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uint32 action_when_viewport_map_is_dblclicked; ///< what to do when a doubleclick occurs on the viewport map
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