(svn r19435) -Fix: when loading a savegame created with a house newgrf without that newgrf available all houses became tall office blocks

This commit is contained in:
yexo
2010-03-16 16:04:35 +00:00
parent 604da97364
commit 05d29d8a3d
3 changed files with 3 additions and 3 deletions

View File

@@ -57,7 +57,7 @@ public:
void Add(uint8 local_id, uint32 grfid, uint entity_type);
virtual uint16 AddEntityID(byte grf_local_id, uint32 grfid, byte substitute_id);
uint16 GetSubstituteID(byte entity_id);
uint16 GetSubstituteID(uint16 entity_id);
virtual uint16 GetID(uint8 grf_local_id, uint32 grfid);
inline uint16 GetMaxMapping() { return max_new_entities; }