Run water flooding at constant speed at day lengths >= 4

See: #482
This commit is contained in:
Jonathan G Rennison
2023-02-09 21:39:04 +00:00
parent 2fcb735d7b
commit 05ec32f577
11 changed files with 59 additions and 8 deletions

View File

@@ -166,6 +166,7 @@ bool HasFoundationNE(TileIndex tile, Slope slope_here, uint z_here);
void DoClearSquare(TileIndex tile);
void RunTileLoop();
void RunAuxiliaryTileLoop();
void InitializeLandscape();
void GenerateLandscape(byte mode);