Run water flooding at constant speed at day lengths >= 4

See: #482
This commit is contained in:
Jonathan G Rennison
2023-02-09 21:39:04 +00:00
parent 2fcb735d7b
commit 05ec32f577
11 changed files with 59 additions and 8 deletions

View File

@@ -646,6 +646,9 @@ bool AfterLoadGame()
/* The LFSR used in RunTileLoop iteration cannot have a zeroed state, make it non-zeroed. */
if (_cur_tileloop_tile == 0) _cur_tileloop_tile = 1;
extern TileIndex _aux_tileloop_tile;
if (_aux_tileloop_tile == 0) _aux_tileloop_tile = 1;
if (IsSavegameVersionBefore(SLV_98)) GamelogOldver();
GamelogTestRevision();