(svn r17389) -Codechange: Add support for shaded viewports.
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@@ -281,11 +281,17 @@ public:
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/** Nested widget flags that affect display and interaction withe 'real' widgets. */
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enum NWidgetDisplay {
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NDB_LOWERED = 0, ///< Widget is lowered (pressed down) bit.
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NDB_DISABLED = 1, ///< Widget is disabled (greyed out) bit.
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NDB_LOWERED = 0, ///< Widget is lowered (pressed down) bit.
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NDB_DISABLED = 1, ///< Widget is disabled (greyed out) bit.
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NDB_NO_TRANSPARENCY = 2, ///< Viewport is never transparent.
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NDB_SHADE_GREY = 3, ///< Shade viewport to grey-scale.
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NDB_SHADE_DIMMED = 4, ///< Display dimmed colours in the viewport.
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ND_LOWERED = 1 << NDB_LOWERED, ///< Bit value of the lowered flag.
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ND_DISABLED = 1 << NDB_DISABLED, ///< Bit value of the disabled flag.
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ND_LOWERED = 1 << NDB_LOWERED, ///< Bit value of the lowered flag.
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ND_DISABLED = 1 << NDB_DISABLED, ///< Bit value of the disabled flag.
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ND_NO_TRANSPARENCY = 1 << NDB_NO_TRANSPARENCY, ///< Bit value of the 'no transparency' flag.
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ND_SHADE_GREY = 1 << NDB_SHADE_GREY, ///< Bit value of the 'shade to grey' flag.
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ND_SHADE_DIMMED = 1 << NDB_SHADE_DIMMED, ///< Bit value of the 'dimmed colours' flag.
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};
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DECLARE_ENUM_AS_BIT_SET(NWidgetDisplay);
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@@ -488,6 +494,8 @@ private:
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* Nested widget to display a viewport in a window.
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* After initializing the nested widget tree, call #InitializeViewport(). After changing the window size,
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* call #UpdateViewportCoordinates() eg from Window::OnResize().
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* If the #display_flags field contains the #ND_NO_TRANSPARENCY bit, the viewport will disable transparency.
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* Shading to grey-scale is controlled with the #ND_SHADE_GREY bit (used for B&W news papers), the #ND_SHADE_DIMMED gives dimmed colours (for colour news papers).
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* @todo Class derives from #NWidgetCore, but does not use #colour, #widget_data, or #tool_tip.
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* @ingroup NestedWidgets */
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class NWidgetViewport : public NWidgetCore {
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