Codechange: Simplify some CodeQL-flagged trivial switches
This commit is contained in:
		| @@ -955,14 +955,10 @@ bool OpenGLBackend::Resize(int w, int h, bool force) | ||||
|  | ||||
| 	_glActiveTexture(GL_TEXTURE0); | ||||
| 	_glBindTexture(GL_TEXTURE_2D, this->vid_texture); | ||||
| 	switch (bpp) { | ||||
| 		case 8: | ||||
| 			_glTexImage2D(GL_TEXTURE_2D, 0, GL_R8, w, h, 0, GL_RED, GL_UNSIGNED_BYTE, nullptr); | ||||
| 			break; | ||||
|  | ||||
| 		default: | ||||
| 			_glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, w, h, 0, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, nullptr); | ||||
| 			break; | ||||
| 	if (bpp == 8) { | ||||
| 		_glTexImage2D(GL_TEXTURE_2D, 0, GL_R8, w, h, 0, GL_RED, GL_UNSIGNED_BYTE, nullptr); | ||||
| 	} else { | ||||
| 		_glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, w, h, 0, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, nullptr); | ||||
| 	} | ||||
| 	_glBindBuffer(GL_PIXEL_UNPACK_BUFFER, 0); | ||||
|  | ||||
| @@ -1224,14 +1220,10 @@ void OpenGLBackend::ReleaseVideoBuffer(const Rect &update_rect) | ||||
| 		_glActiveTexture(GL_TEXTURE0); | ||||
| 		_glBindTexture(GL_TEXTURE_2D, this->vid_texture); | ||||
| 		_glPixelStorei(GL_UNPACK_ROW_LENGTH, _screen.pitch); | ||||
| 		switch (BlitterFactory::GetCurrentBlitter()->GetScreenDepth()) { | ||||
| 			case 8: | ||||
| 				_glTexSubImage2D(GL_TEXTURE_2D, 0, update_rect.left, update_rect.top, update_rect.right - update_rect.left, update_rect.bottom - update_rect.top, GL_RED, GL_UNSIGNED_BYTE, (GLvoid *)(size_t)(update_rect.top * _screen.pitch + update_rect.left)); | ||||
| 				break; | ||||
|  | ||||
| 			default: | ||||
| 				_glTexSubImage2D(GL_TEXTURE_2D, 0, update_rect.left, update_rect.top, update_rect.right - update_rect.left, update_rect.bottom - update_rect.top, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, (GLvoid *)(size_t)(update_rect.top * _screen.pitch * 4 + update_rect.left * 4)); | ||||
| 				break; | ||||
| 		if (BlitterFactory::GetCurrentBlitter()->GetScreenDepth() == 8) { | ||||
| 			_glTexSubImage2D(GL_TEXTURE_2D, 0, update_rect.left, update_rect.top, update_rect.right - update_rect.left, update_rect.bottom - update_rect.top, GL_RED, GL_UNSIGNED_BYTE, (GLvoid*)(size_t)(update_rect.top * _screen.pitch + update_rect.left)); | ||||
| 		} else { | ||||
| 			_glTexSubImage2D(GL_TEXTURE_2D, 0, update_rect.left, update_rect.top, update_rect.right - update_rect.left, update_rect.bottom - update_rect.top, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, (GLvoid*)(size_t)(update_rect.top * _screen.pitch * 4 + update_rect.left * 4)); | ||||
| 		} | ||||
|  | ||||
| #ifndef NO_GL_BUFFER_SYNC | ||||
|   | ||||
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	 Tyler Trahan
					Tyler Trahan