(svn r15608) -Codechange: use the file scanner to find the files for the saveload window.
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@@ -62,7 +62,7 @@ struct FiosItem {
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FiosType type;
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uint64 mtime;
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char title[64];
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char name[256 - 12 - 64];
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char name[MAX_PATH];
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};
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/* Deals with the type of the savegame, independent of extension */
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