(svn r4171) -Codechange: Create map accessor functions for creating ship depots and locks. Make use of them

This commit is contained in:
celestar
2006-03-30 11:11:35 +00:00
parent 5afef2d7c6
commit 06ae3f8ee1
2 changed files with 48 additions and 12 deletions

View File

@@ -3,6 +3,17 @@
#ifndef WATER_MAP_H
#define WATER_MAP_H
typedef enum DepotPart {
DEPOT_NORTH = 0x80,
DEPOT_SOUTH = 0x81
} DepotPart;
typedef enum LockPart {
LOCK_MIDDLE = 0x10,
LOCK_LOWER = 0x14,
LOCK_UPPER = 0x18
} LockPart;
static inline void MakeWater(TileIndex t)
{
SetTileType(t, MP_WATER);
@@ -24,4 +35,33 @@ static inline void MakeShore(TileIndex t)
_m[t].m5 = 1;
}
static inline void MakeShipDepot(TileIndex t, Owner o, DepotPart base, Axis a)
{
SetTileType(t, MP_WATER);
SetTileOwner(t, o);
_m[t].m2 = 0;
_m[t].m3 = 0;
_m[t].m4 = 0;
_m[t].m5 = base + a * 2;
}
static inline void MakeLockTile(TileIndex t, byte section)
{
SetTileType(t, MP_WATER);
SetTileOwner(t, OWNER_WATER);
_m[t].m2 = 0;
_m[t].m3 = 0;
_m[t].m4 = 0;
_m[t].m5 = section;
}
static inline void MakeLock(TileIndex t, DiagDirection d)
{
TileIndexDiff delta = TileOffsByDir(d);
MakeLockTile(t, LOCK_MIDDLE + d);
MakeLockTile(t - delta, LOCK_LOWER + d);
MakeLockTile(t + delta, LOCK_UPPER + d);
}
#endif