(svn r4171) -Codechange: Create map accessor functions for creating ship depots and locks. Make use of them
This commit is contained in:
40
water_map.h
40
water_map.h
@@ -3,6 +3,17 @@
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#ifndef WATER_MAP_H
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#define WATER_MAP_H
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typedef enum DepotPart {
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DEPOT_NORTH = 0x80,
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DEPOT_SOUTH = 0x81
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} DepotPart;
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typedef enum LockPart {
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LOCK_MIDDLE = 0x10,
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LOCK_LOWER = 0x14,
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LOCK_UPPER = 0x18
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} LockPart;
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static inline void MakeWater(TileIndex t)
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{
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SetTileType(t, MP_WATER);
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@@ -24,4 +35,33 @@ static inline void MakeShore(TileIndex t)
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_m[t].m5 = 1;
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}
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static inline void MakeShipDepot(TileIndex t, Owner o, DepotPart base, Axis a)
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{
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SetTileType(t, MP_WATER);
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SetTileOwner(t, o);
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_m[t].m2 = 0;
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_m[t].m3 = 0;
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_m[t].m4 = 0;
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_m[t].m5 = base + a * 2;
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}
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static inline void MakeLockTile(TileIndex t, byte section)
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{
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SetTileType(t, MP_WATER);
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SetTileOwner(t, OWNER_WATER);
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_m[t].m2 = 0;
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_m[t].m3 = 0;
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_m[t].m4 = 0;
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_m[t].m5 = section;
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}
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static inline void MakeLock(TileIndex t, DiagDirection d)
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{
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TileIndexDiff delta = TileOffsByDir(d);
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MakeLockTile(t, LOCK_MIDDLE + d);
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MakeLockTile(t - delta, LOCK_LOWER + d);
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MakeLockTile(t + delta, LOCK_UPPER + d);
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}
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#endif
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