(svn r9400) -Codechange: Use some more representative enum names for landscape types.

This commit is contained in:
belugas
2007-03-22 03:42:43 +00:00
parent 6e9ab4f7b8
commit 06d3669bb5
30 changed files with 125 additions and 125 deletions

View File

@@ -398,8 +398,8 @@ static void HeightMapSineTransform(height_t h_min, height_t h_max)
fheight = (double)(*h - h_min) / (double)(h_max - h_min);
/* Apply sine transform depending on landscape type */
switch(_opt.landscape) {
case LT_CANDY:
case LT_NORMAL:
case LT_TOYLAND:
case LT_TEMPERATE:
/* Move and scale 0..1 into -1..+1 */
fheight = 2 * fheight - 1;
/* Sine transform */
@@ -408,7 +408,7 @@ static void HeightMapSineTransform(height_t h_min, height_t h_max)
fheight = 0.5 * (fheight + 1);
break;
case LT_HILLY:
case LT_ARCTIC:
{
/* Arctic terrain needs special height distribution.
* Redistribute heights to have more tiles at highest (75%..100%) range */
@@ -429,7 +429,7 @@ static void HeightMapSineTransform(height_t h_min, height_t h_max)
}
break;
case LT_DESERT:
case LT_TROPIC:
{
/* Desert terrain needs special height distribution.
* Half of tiles should be at lowest (0..25%) heights */