Add object shore/flooding support, adjust handling of foundations
Add info to debug window
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@@ -1855,6 +1855,7 @@
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<li>m7: animation counter</li>
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<li style="color: blue">m4 bits 7..5: update counter (for objects using land ground sprites), incremented on every periodic processing.<BR>
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For snow and desert, these bits are not used, tile is updated on every periodic processing.</li>
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<li style="color: blue">m4 bits 4: tile has no effective foundation.</li>
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<li style="color: blue">m4 bits 3..2: ground type (for objects using land ground sprites):
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<table style="color: blue">
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<tr>
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@@ -1866,6 +1867,11 @@
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<td nowrap valign=top><tt>1</tt> </td>
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<td align=left>snow or desert</td>
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</tr>
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<tr>
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<td nowrap valign=top><tt>2</tt> </td>
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<td align=left>shore/coast</td>
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</tr>
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</table>
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</li>
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<li style="color: blue">m4 bits 1..0: density (for objects using land ground sprites):
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