Add object shore/flooding support, adjust handling of foundations

Add info to debug window
This commit is contained in:
Jonathan G Rennison
2021-12-05 21:20:58 +00:00
parent d9116106ca
commit 06fa1ae332
8 changed files with 119 additions and 9 deletions

View File

@@ -1855,6 +1855,7 @@
<li>m7: animation counter</li>
<li style="color: blue">m4 bits 7..5: update counter (for objects using land ground sprites), incremented on every periodic processing.<BR>
For snow and desert, these bits are not used, tile is updated on every periodic processing.</li>
<li style="color: blue">m4 bits 4: tile has no effective foundation.</li>
<li style="color: blue">m4 bits 3..2: ground type (for objects using land ground sprites):
<table style="color: blue">
<tr>
@@ -1866,6 +1867,11 @@
<td nowrap valign=top><tt>1</tt>&nbsp; </td>
<td align=left>snow or desert</td>
</tr>
<tr>
<td nowrap valign=top><tt>2</tt>&nbsp; </td>
<td align=left>shore/coast</td>
</tr>
</table>
</li>
<li style="color: blue">m4 bits 1..0: density (for objects using land ground sprites):