Add object shore/flooding support, adjust handling of foundations

Add info to debug window
This commit is contained in:
Jonathan G Rennison
2021-12-05 21:20:58 +00:00
parent d9116106ca
commit 06fa1ae332
8 changed files with 119 additions and 9 deletions

View File

@@ -71,6 +71,40 @@ void InitializeObjects()
Object::ResetTypeCounts();
}
/**
* Set the object has no effective foundation flag for this tile.
* Set tileh to SLOPE_ELEVATED if not known, it will be redetermined if required.
*/
void SetShouldObjectHaveNoFoundation(TileIndex tile, Slope tileh, ObjectType type, const ObjectSpec *spec)
{
if (type == OBJECT_OWNED_LAND) {
SetObjectHasNoEffectiveFoundation(tile, true);
return;
}
if (((spec->flags & OBJECT_FLAG_HAS_NO_FOUNDATION) == 0) && (spec->ctrl_flags & OBJECT_CTRL_FLAG_EDGE_FOUNDATION)) {
if (tileh == SLOPE_ELEVATED) tileh = GetTileSlope(tile);
if (IsSteepSlope(tileh)) {
SetObjectHasNoEffectiveFoundation(tile, false);
return;
}
if (tileh == SLOPE_FLAT) {
SetObjectHasNoEffectiveFoundation(tile, true);
return;
}
uint8 flags = spec->edge_foundation[Object::GetByTile(tile)->view];
DiagDirection edge = (DiagDirection)GB(flags, 0, 2);
Slope incline = InclinedSlope(edge);
SetObjectHasNoEffectiveFoundation(tile, !(IsOddParity(incline & tileh) || (flags & OBJECT_EF_FLAG_FOUNDATION_LOWER && !(tileh & incline))));
} else {
SetObjectHasNoEffectiveFoundation(tile, false);
}
}
/**
* Actually build the object.
* @param type The type of object to build.
@@ -129,6 +163,7 @@ void BuildObject(ObjectType type, TileIndex tile, CompanyID owner, Town *town, u
if ((spec->ctrl_flags & OBJECT_CTRL_FLAG_USE_LAND_GROUND) && wc == WATER_CLASS_INVALID) {
SetObjectGroundTypeDensity(t, OBJECT_GROUND_GRASS, 0);
}
SetShouldObjectHaveNoFoundation(t, SLOPE_ELEVATED, type, spec);
MarkTileDirtyByTile(t, VMDF_NOT_MAP_MODE);
}
@@ -605,7 +640,7 @@ static int GetSlopePixelZ_Object(TileIndex tile, uint x, uint y)
static Foundation GetFoundation_Object(TileIndex tile, Slope tileh)
{
return IsObjectType(tile, OBJECT_OWNED_LAND) ? FOUNDATION_NONE : FlatteningFoundation(tileh);
return GetObjectHasNoEffectiveFoundation(tile) ? FOUNDATION_NONE : FlatteningFoundation(tileh);
}
/**
@@ -854,9 +889,13 @@ static void TileLoop_Object(TileIndex tile)
if (IsTileOnWater(tile)) {
TileLoop_Water(tile);
} else if (spec->ctrl_flags & OBJECT_CTRL_FLAG_USE_LAND_GROUND) {
switch (_settings_game.game_creation.landscape) {
case LT_TROPIC: TileLoopObjectGroundDesert(tile); break;
case LT_ARCTIC: TileLoopObjectGroundAlps(tile); break;
if (GetObjectGroundType(tile) == OBJECT_GROUND_SHORE) {
TileLoop_Water(tile);
} else {
switch (_settings_game.game_creation.landscape) {
case LT_TROPIC: TileLoopObjectGroundDesert(tile); break;
case LT_ARCTIC: TileLoopObjectGroundAlps(tile); break;
}
}
if (GetObjectGroundType(tile) == OBJECT_GROUND_GRASS && GetObjectGroundDensity(tile) != 3) {
@@ -1105,6 +1144,13 @@ static CommandCost TerraformTile_Object(TileIndex tile, DoCommandFlag flags, int
CommandCost ret = CheckTileOwnership(tile);
if (ret.Succeeded()) return CommandCost();
} else if (AutoslopeEnabled() && type != OBJECT_TRANSMITTER && type != OBJECT_LIGHTHOUSE) {
const ObjectSpec *spec = ObjectSpec::Get(type);
if (flags & DC_EXEC) {
SetShouldObjectHaveNoFoundation(tile, tileh_new, type, spec);
if (GetObjectGroundType(tile) == OBJECT_GROUND_SHORE) SetObjectGroundTypeDensity(tile, OBJECT_GROUND_GRASS, 0);
}
/* Behaviour:
* - Both new and old slope must not be steep.
* - TileMaxZ must not be changed.
@@ -1113,7 +1159,7 @@ static CommandCost TerraformTile_Object(TileIndex tile, DoCommandFlag flags, int
*/
int z_old;
Slope tileh_old = GetTileSlope(tile, &z_old);
const ObjectSpec *spec = ObjectSpec::Get(type);
/* Object height must not be changed. Slopes must not be steep. */
if (!IsSteepSlope(tileh_old) && !IsSteepSlope(tileh_new) && (GetObjectEffectiveZ(tile, spec, z_old, tileh_old) == GetObjectEffectiveZ(tile, spec, z_new, tileh_new))) {