Add object shore/flooding support, adjust handling of foundations
Add info to debug window
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@@ -861,8 +861,12 @@ class NIHObject : public NIHelper {
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uint class_id = ObjectClass::Get(spec->cls_id)->global_id;
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seprintf(buffer, lastof(buffer), " index: %u, type ID: %u, class ID: %c%c%c%c", id, GetObjectType(index), class_id >> 24, class_id >> 16, class_id >> 8, class_id);
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output.print(buffer);
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seprintf(buffer, lastof(buffer), " view: %u, colour: %u", obj->view, obj->colour);
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seprintf(buffer, lastof(buffer), " view: %u, colour: %u, effective foundation: %u", obj->view, obj->colour, !GetObjectHasNoEffectiveFoundation(index));
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output.print(buffer);
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if (spec->ctrl_flags & OBJECT_CTRL_FLAG_USE_LAND_GROUND) {
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seprintf(buffer, lastof(buffer), " ground type: %u, density: %u, counter: %u, water class: %u", GetObjectGroundType(index), GetObjectGroundDensity(index), GetObjectGroundCounter(index), GetWaterClass(index));
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output.print(buffer);
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}
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seprintf(buffer, lastof(buffer), " animation: frames: %u, status: %u, speed: %u, triggers: 0x%X", spec->animation.frames, spec->animation.status, spec->animation.speed, spec->animation.triggers);
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output.print(buffer);
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seprintf(buffer, lastof(buffer), " size: %ux%u, height: %u, views: %u", GB(spec->size, 4, 4), GB(spec->size, 0, 4), spec->height, spec->views);
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