Fix: Use the same safety checks as 'stop_ai' for 'reload_ai'

This commit is contained in:
glx22
2021-01-18 15:33:39 +01:00
committed by Loïc Guilloux
parent 485aafc1b7
commit 07385c3662
2 changed files with 5 additions and 2 deletions

View File

@@ -1406,7 +1406,8 @@ struct AIDebugWindow : public Window {
this->SetWidgetLoweredState(WID_AID_MATCH_CASE_BTN, this->case_sensitive_break_check);
this->SetWidgetDisabledState(WID_AID_SETTINGS, ai_debug_company == INVALID_COMPANY);
this->SetWidgetDisabledState(WID_AID_RELOAD_TOGGLE, ai_debug_company == INVALID_COMPANY || ai_debug_company == OWNER_DEITY);
extern CompanyID _local_company;
this->SetWidgetDisabledState(WID_AID_RELOAD_TOGGLE, ai_debug_company == INVALID_COMPANY || ai_debug_company == OWNER_DEITY || ai_debug_company == _local_company);
this->SetWidgetDisabledState(WID_AID_CONTINUE_BTN, ai_debug_company == INVALID_COMPANY ||
(ai_debug_company == OWNER_DEITY ? !Game::IsPaused() : !AI::IsPaused(ai_debug_company)));
}