(svn r11829) -Feature: allow reloading openttd.cfg when starting a new game on a dedicated server. Patch by dihedral.
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@@ -211,6 +211,7 @@ VARDEF bool _network_server; ///< network-server is active
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VARDEF bool _network_available; ///< is network mode available?
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VARDEF bool _network_dedicated; ///< are we a dedicated server?
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VARDEF bool _network_advertise; ///< is the server advertising to the master server?
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extern bool _network_reload_cfg; ///< will we reload the entire config for the next game?
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#else /* ENABLE_NETWORK */
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/* Network function stubs when networking is disabled */
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