(svn r17816) -Codechange: move the CargoList invalidation-after-saveload to the function that handles the CargoPackets instead of spreading it around over the saveload files. Also add some code to validate whether the caches are valid; to be removed later when no problems turn up

This commit is contained in:
rubidium
2009-10-20 12:20:53 +00:00
parent 8e1f62993d
commit 079b7fa034
5 changed files with 41 additions and 10 deletions

View File

@@ -60,6 +60,7 @@
#include "highscore.h"
#include "thread/thread.h"
#include "base_station_base.h"
#include "station_base.h"
#include "airport.h"
#include "crashlog.h"
@@ -1154,6 +1155,25 @@ void StateGameLoop()
}
}
/* Check whether the caches are still valid */
Vehicle *v;
FOR_ALL_VEHICLES(v) {
byte buff[sizeof(VehicleCargoList)];
memcpy(buff, &v->cargo, sizeof(VehicleCargoList));
v->cargo.InvalidateCache();
assert(memcmp(&v->cargo, buff, sizeof(VehicleCargoList)) == 0);
}
Station *st;
FOR_ALL_STATIONS(st) {
for (CargoID c = 0; c < NUM_CARGO; c++) {
byte buff[sizeof(StationCargoList)];
memcpy(buff, &st->goods[c].cargo, sizeof(StationCargoList));
st->goods[c].cargo.InvalidateCache();
assert(memcmp(&st->goods[c].cargo, buff, sizeof(StationCargoList)) == 0);
}
}
/* All these actions has to be done from OWNER_NONE
* for multiplayer compatibility */
CompanyID old_company = _current_company;