(svn r17816) -Codechange: move the CargoList invalidation-after-saveload to the function that handles the CargoPackets instead of spreading it around over the saveload files. Also add some code to validate whether the caches are valid; to be removed later when no problems turn up
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@@ -33,7 +33,6 @@
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cp->source_xy = Station::IsValidID(cp->source) ? Station::Get(cp->source)->xy : v->tile;
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cp->loaded_at_xy = cp->source_xy;
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}
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v->cargo.InvalidateCache();
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}
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/* Store position of the station where the goods come from, so there
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@@ -63,6 +62,19 @@
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if (!Station::IsValidID(cp->source)) cp->source = INVALID_STATION;
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}
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}
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if (!CheckSavegameVersion(68)) {
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/* Only since version 68 we have cargo packets. Savegames from before used
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* 'new CargoPacket' + cargolist.Append so their caches are already
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* correct and do not need rebuilding. */
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Vehicle *v;
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FOR_ALL_VEHICLES(v) v->cargo.InvalidateCache();
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Station *st;
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FOR_ALL_STATIONS(st) {
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for (CargoID c = 0; c < NUM_CARGO; c++) st->goods[c].cargo.InvalidateCache();
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}
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}
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}
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/**
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