(svn r2685) -Codechange: Split the music/sound/video drivers into separate files and move them into subfolders.
This results in shorter and hopefully easier to maintain files. Note: I had to change paths in #include statements of some unrelated files, because I added the ottd base directory to the include path (-I.)
This commit is contained in:
11
sound/null.c
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11
sound/null.c
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#include "stdafx.h"
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#include "openttd.h"
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#include "sound/null.h"
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static const char *NullSoundStart(const char * const *parm) { return NULL; }
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static void NullSoundStop(void) {}
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const HalSoundDriver _null_sound_driver = {
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NullSoundStart,
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NullSoundStop,
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};
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8
sound/null.h
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8
sound/null.h
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#ifndef SOUND_NULL_H
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#define SOUND_NULL_H
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#include "hal.h"
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extern const HalSoundDriver _null_sound_driver;
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#endif
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40
sound/sdl.c
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40
sound/sdl.c
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#include "stdafx.h"
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#include "openttd.h"
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#include "driver.h"
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#include "mixer.h"
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#include "sdl.h"
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#include "sound/sdl.h"
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#include <SDL.h>
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static void CDECL fill_sound_buffer(void *userdata, Uint8 *stream, int len)
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{
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MxMixSamples(_mixer, stream, len / 4);
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}
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static const char *SdlSoundStart(const char * const *parm)
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{
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SDL_AudioSpec spec;
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const char *s = SdlOpen(SDL_INIT_AUDIO);
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if (s != NULL) return s;
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spec.freq = GetDriverParamInt(parm, "hz", 11025);
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spec.format = AUDIO_S16SYS;
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spec.channels = 2;
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spec.samples = 512;
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spec.callback = fill_sound_buffer;
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SDL_CALL SDL_OpenAudio(&spec, &spec);
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SDL_CALL SDL_PauseAudio(0);
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return NULL;
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}
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static void SdlSoundStop(void)
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{
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SDL_CALL SDL_CloseAudio();
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SdlClose(SDL_INIT_AUDIO);
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}
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const HalSoundDriver _sdl_sound_driver = {
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SdlSoundStart,
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SdlSoundStop,
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};
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8
sound/sdl.h
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8
sound/sdl.h
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#ifndef SOUND_SDL_H
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#define SOUND_SDL_H
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#include "hal.h"
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extern const HalSoundDriver _sdl_sound_driver;
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#endif
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84
sound/win32.c
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84
sound/win32.c
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#include "stdafx.h"
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#include "openttd.h"
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#include "driver.h"
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#include "functions.h"
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#include "mixer.h"
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#include "sound/win32.h"
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#include <windows.h>
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static HWAVEOUT _waveout;
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static WAVEHDR _wave_hdr[2];
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static int _bufsize;
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static void PrepareHeader(WAVEHDR *hdr)
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{
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hdr->dwBufferLength = _bufsize * 4;
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hdr->dwFlags = 0;
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hdr->lpData = malloc(_bufsize * 4);
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if (hdr->lpData == NULL ||
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waveOutPrepareHeader(_waveout, hdr, sizeof(WAVEHDR)) != MMSYSERR_NOERROR)
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error("waveOutPrepareHeader failed");
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}
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static void FillHeaders(void)
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{
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WAVEHDR *hdr;
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for (hdr = _wave_hdr; hdr != endof(_wave_hdr); hdr++) {
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if (!(hdr->dwFlags & WHDR_INQUEUE)) {
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MxMixSamples(_mixer, hdr->lpData, hdr->dwBufferLength / 4);
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if (waveOutWrite(_waveout, hdr, sizeof(WAVEHDR)) != MMSYSERR_NOERROR)
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error("waveOutWrite failed");
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}
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}
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}
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static void CALLBACK waveOutProc(HWAVEOUT hwo, UINT uMsg, DWORD dwInstance,
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DWORD dwParam1, DWORD dwParam2)
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{
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switch (uMsg) {
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case WOM_DONE:
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if (_waveout) FillHeaders();
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break;
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default:
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break;
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}
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}
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static const char *Win32SoundStart(const char* const* parm)
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{
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WAVEFORMATEX wfex;
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int hz;
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_bufsize = GetDriverParamInt(parm, "bufsize", 1024);
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hz = GetDriverParamInt(parm, "hz", 11025);
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wfex.wFormatTag = WAVE_FORMAT_PCM;
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wfex.nChannels = 2;
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wfex.nSamplesPerSec = hz;
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wfex.nAvgBytesPerSec = hz * 2 * 2;
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wfex.nBlockAlign = 4;
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wfex.wBitsPerSample = 16;
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if (waveOutOpen(&_waveout, WAVE_MAPPER, &wfex, (DWORD)&waveOutProc, 0, CALLBACK_FUNCTION) != MMSYSERR_NOERROR)
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return "waveOutOpen failed";
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PrepareHeader(&_wave_hdr[0]);
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PrepareHeader(&_wave_hdr[1]);
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FillHeaders();
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return NULL;
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}
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static void Win32SoundStop(void)
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{
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HWAVEOUT waveout = _waveout;
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_waveout = NULL;
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waveOutReset(waveout);
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waveOutUnprepareHeader(waveout, &_wave_hdr[0], sizeof(WAVEHDR));
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waveOutUnprepareHeader(waveout, &_wave_hdr[1], sizeof(WAVEHDR));
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waveOutClose(waveout);
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}
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const HalSoundDriver _win32_sound_driver = {
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Win32SoundStart,
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Win32SoundStop,
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};
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8
sound/win32.h
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8
sound/win32.h
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#ifndef SOUND_WIN32_H
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#define SOUND_WIN32_H
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#include "hal.h"
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extern const HalSoundDriver _win32_sound_driver;
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#endif
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