(svn r2685) -Codechange: Split the music/sound/video drivers into separate files and move them into subfolders.
This results in shorter and hopefully easier to maintain files. Note: I had to change paths in #include statements of some unrelated files, because I added the ottd base directory to the include path (-I.)
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45
video/null.c
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45
video/null.c
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#include "stdafx.h"
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#include "openttd.h"
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#include "gfx.h"
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#include "variables.h"
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#include "video/null.h"
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#include "window.h"
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static void* _null_video_mem = NULL;
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static const char* NullVideoStart(const char* const* parm)
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{
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_screen.width = _screen.pitch = _cur_resolution[0];
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_screen.height = _cur_resolution[1];
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_null_video_mem = malloc(_cur_resolution[0] * _cur_resolution[1]);
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return NULL;
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}
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static void NullVideoStop(void) { free(_null_video_mem); }
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static void NullVideoMakeDirty(int left, int top, int width, int height) {}
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static int NullVideoMainLoop(void)
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{
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uint i;
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for (i = 0; i < 1000; i++) {
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GameLoop();
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_screen.dst_ptr = _null_video_mem;
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UpdateWindows();
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}
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return ML_QUIT;
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}
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static bool NullVideoChangeRes(int w, int h) { return false; }
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static void NullVideoFullScreen(bool fs) {}
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const HalVideoDriver _null_video_driver = {
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NullVideoStart,
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NullVideoStop,
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NullVideoMakeDirty,
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NullVideoMainLoop,
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NullVideoChangeRes,
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NullVideoFullScreen,
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};
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