(svn r2685) -Codechange: Split the music/sound/video drivers into separate files and move them into subfolders.
This results in shorter and hopefully easier to maintain files. Note: I had to change paths in #include statements of some unrelated files, because I added the ottd base directory to the include path (-I.)
This commit is contained in:
800
video/win32.c
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800
video/win32.c
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@@ -0,0 +1,800 @@
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#include "stdafx.h"
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#include "openttd.h"
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#include "functions.h"
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#include "gfx.h"
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#include "macros.h"
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#include "network.h"
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#include "variables.h"
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#include "window.h"
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#include "video/win32.h"
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#include <windows.h>
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static struct {
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HWND main_wnd;
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HBITMAP dib_sect;
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Pixel *bitmap_bits;
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Pixel *buffer_bits;
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Pixel *alloced_bits;
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HPALETTE gdi_palette;
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int width,height;
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int width_org, height_org;
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bool cursor_visible;
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bool switch_driver;
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bool fullscreen;
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bool double_size;
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bool has_focus;
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bool running;
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} _wnd;
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static void MakePalette(void)
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{
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LOGPALETTE *pal;
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uint i;
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pal = alloca(sizeof(LOGPALETTE) + (256-1) * sizeof(PALETTEENTRY));
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pal->palVersion = 0x300;
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pal->palNumEntries = 256;
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for (i = 0; i != 256; i++) {
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pal->palPalEntry[i].peRed = _cur_palette[i].r;
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pal->palPalEntry[i].peGreen = _cur_palette[i].g;
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pal->palPalEntry[i].peBlue = _cur_palette[i].b;
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pal->palPalEntry[i].peFlags = 0;
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}
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_wnd.gdi_palette = CreatePalette(pal);
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if (_wnd.gdi_palette == NULL)
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error("CreatePalette failed!\n");
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}
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static void UpdatePalette(HDC dc, uint start, uint count)
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{
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RGBQUAD rgb[256];
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uint i;
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for (i = 0; i != count; i++) {
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rgb[i].rgbRed = _cur_palette[start + i].r;
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rgb[i].rgbGreen = _cur_palette[start + i].g;
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rgb[i].rgbBlue = _cur_palette[start + i].b;
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rgb[i].rgbReserved = 0;
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}
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SetDIBColorTable(dc, start, count, rgb);
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}
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bool MyShowCursor(bool show)
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{
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if (_wnd.cursor_visible == show)
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return show;
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_wnd.cursor_visible = show;
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ShowCursor(show);
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return !show;
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}
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typedef struct {
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byte vk_from;
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byte vk_count;
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byte map_to;
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} VkMapping;
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#define AS(x, z) {x, 0, z}
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#define AM(x, y, z, w) {x, y - x, z}
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#ifndef VK_OEM_3
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#define VK_OEM_3 0xC0
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#endif
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static const VkMapping _vk_mapping[] = {
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// Pageup stuff + up/down
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AM(VK_PRIOR,VK_DOWN, WKC_PAGEUP, WKC_DOWN),
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// Map letters & digits
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AM('A','Z','A','Z'),
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AM('0','9','0','9'),
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AS(VK_ESCAPE, WKC_ESC),
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AS(VK_PAUSE, WKC_PAUSE),
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AS(VK_BACK, WKC_BACKSPACE),
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AM(VK_INSERT,VK_DELETE,WKC_INSERT, WKC_DELETE),
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AS(VK_SPACE, WKC_SPACE),
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AS(VK_RETURN, WKC_RETURN),
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AS(VK_TAB, WKC_TAB),
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// Function keys
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AM(VK_F1, VK_F12, WKC_F1, WKC_F12),
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// Numeric part.
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// What is the virtual keycode for numeric enter??
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AM(VK_NUMPAD0,VK_NUMPAD9, WKC_NUM_0, WKC_NUM_9),
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AS(VK_DIVIDE, WKC_NUM_DIV),
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AS(VK_MULTIPLY, WKC_NUM_MUL),
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AS(VK_SUBTRACT, WKC_NUM_MINUS),
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AS(VK_ADD, WKC_NUM_PLUS),
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AS(VK_DECIMAL, WKC_NUM_DECIMAL)
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};
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static uint MapWindowsKey(uint sym)
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{
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const VkMapping *map;
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uint key = 0;
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for (map = _vk_mapping; map != endof(_vk_mapping); ++map) {
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if ((uint)(sym - map->vk_from) <= map->vk_count) {
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key = sym - map->vk_from + map->map_to;
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break;
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}
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}
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if (GetAsyncKeyState(VK_SHIFT) < 0) key |= WKC_SHIFT;
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if (GetAsyncKeyState(VK_CONTROL) < 0) key |= WKC_CTRL;
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if (GetAsyncKeyState(VK_MENU) < 0) key |= WKC_ALT;
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return key;
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}
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static void MakeWindow(bool full_screen);
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static bool AllocateDibSection(int w, int h);
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static void ClientSizeChanged(int w, int h)
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{
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if (_wnd.double_size) {
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w /= 2;
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h /= 2;
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}
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// allocate new dib section of the new size
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if (AllocateDibSection(w, h)) {
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// mark all palette colors dirty
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_pal_first_dirty = 0;
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_pal_last_dirty = 255;
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GameSizeChanged();
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// redraw screen
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if (_wnd.running) {
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_screen.dst_ptr = _wnd.buffer_bits;
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UpdateWindows();
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}
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}
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}
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extern void DoExitSave(void);
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#ifdef _DEBUG
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// Keep this function here..
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// It allows you to redraw the screen from within the MSVC debugger
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int RedrawScreenDebug(void)
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{
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HDC dc,dc2;
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static int _fooctr;
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HBITMAP old_bmp;
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HPALETTE old_palette;
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_screen.dst_ptr = _wnd.buffer_bits;
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UpdateWindows();
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dc = GetDC(_wnd.main_wnd);
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dc2 = CreateCompatibleDC(dc);
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old_bmp = SelectObject(dc2, _wnd.dib_sect);
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old_palette = SelectPalette(dc, _wnd.gdi_palette, FALSE);
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BitBlt(dc, 0, 0, _wnd.width, _wnd.height, dc2, 0, 0, SRCCOPY);
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SelectPalette(dc, old_palette, TRUE);
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SelectObject(dc2, old_bmp);
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DeleteDC(dc2);
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ReleaseDC(_wnd.main_wnd, dc);
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return _fooctr++;
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}
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#endif
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static LRESULT CALLBACK WndProcGdi(HWND hwnd, UINT msg, WPARAM wParam, LPARAM lParam)
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{
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switch (msg) {
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case WM_PAINT: {
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PAINTSTRUCT ps;
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HDC dc,dc2;
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HBITMAP old_bmp;
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HPALETTE old_palette;
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BeginPaint(hwnd, &ps);
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dc = ps.hdc;
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dc2 = CreateCompatibleDC(dc);
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old_bmp = SelectObject(dc2, _wnd.dib_sect);
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old_palette = SelectPalette(dc, _wnd.gdi_palette, FALSE);
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if (_pal_last_dirty != -1) {
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UpdatePalette(dc2, _pal_first_dirty, _pal_last_dirty - _pal_first_dirty + 1);
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_pal_last_dirty = -1;
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}
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BitBlt(dc, 0, 0, _wnd.width, _wnd.height, dc2, 0, 0, SRCCOPY);
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SelectPalette(dc, old_palette, TRUE);
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SelectObject(dc2, old_bmp);
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DeleteDC(dc2);
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EndPaint(hwnd, &ps);
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}
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return 0;
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case WM_PALETTECHANGED:
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if ((HWND)wParam == hwnd)
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return 0;
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// FALL THROUGH
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case WM_QUERYNEWPALETTE: {
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HDC hDC = GetWindowDC(hwnd);
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HPALETTE hOldPalette = SelectPalette(hDC, _wnd.gdi_palette, FALSE);
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UINT nChanged = RealizePalette(hDC);
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SelectPalette(hDC, hOldPalette, TRUE);
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ReleaseDC(hwnd, hDC);
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if (nChanged)
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InvalidateRect(hwnd, NULL, FALSE);
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return 0;
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}
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case WM_CLOSE:
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if (_game_mode == GM_MENU) { // do not ask to quit on the main screen
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_exit_game = true;
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} else if (_patches.autosave_on_exit) {
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DoExitSave();
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_exit_game = true;
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} else
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AskExitGame();
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return 0;
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case WM_LBUTTONDOWN:
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SetCapture(hwnd);
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_left_button_down = true;
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return 0;
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case WM_LBUTTONUP:
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ReleaseCapture();
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_left_button_down = false;
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_left_button_clicked = false;
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return 0;
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case WM_RBUTTONDOWN:
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SetCapture(hwnd);
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_right_button_down = true;
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_right_button_clicked = true;
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return 0;
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case WM_RBUTTONUP:
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ReleaseCapture();
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_right_button_down = false;
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return 0;
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case WM_MOUSEMOVE: {
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int x = (int16)LOWORD(lParam);
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int y = (int16)HIWORD(lParam);
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POINT pt;
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if (_wnd.double_size) {
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x /= 2;
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y /= 2;
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}
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if (_cursor.fix_at) {
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int dx = x - _cursor.pos.x;
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int dy = y - _cursor.pos.y;
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if (dx != 0 || dy != 0) {
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_cursor.delta.x += dx;
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_cursor.delta.y += dy;
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pt.x = _cursor.pos.x;
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pt.y = _cursor.pos.y;
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if (_wnd.double_size) {
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pt.x *= 2;
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pt.y *= 2;
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}
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ClientToScreen(hwnd, &pt);
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SetCursorPos(pt.x, pt.y);
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}
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} else {
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_cursor.delta.x += x - _cursor.pos.x;
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_cursor.delta.y += y - _cursor.pos.y;
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_cursor.pos.x = x;
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_cursor.pos.y = y;
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_cursor.dirty = true;
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}
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MyShowCursor(false);
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return 0;
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}
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case WM_KEYDOWN: {
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// this is the rewritten ascii input function
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// it disables windows deadkey handling --> more linux like :D
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unsigned short w = 0;
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int r = 0;
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byte ks[256];
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unsigned int scan = 0;
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uint16 scancode = (( lParam & 0xFF0000 ) >> 16 );
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GetKeyboardState(ks);
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r = ToAscii(wParam, scan, ks, &w, 0);
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if (r == 0) w = 0; // no translation was possible
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_pressed_key = w | MapWindowsKey(wParam) << 16;
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if (scancode == 41)
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_pressed_key = w | WKC_BACKQUOTE << 16;
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if ((_pressed_key >> 16) == ('D' | WKC_CTRL) && !_wnd.fullscreen) {
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_double_size ^= 1;
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_wnd.double_size = _double_size;
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ClientSizeChanged(_wnd.width, _wnd.height);
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MarkWholeScreenDirty();
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}
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} break;
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case WM_SYSKEYDOWN: /* user presses F10 or Alt, both activating the title-menu */
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switch (wParam) {
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case VK_RETURN: case 0x46: /* Full Screen on ALT + ENTER/F(VK_F) */
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ToggleFullScreen(!_wnd.fullscreen);
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return 0;
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case VK_MENU: /* Just ALT */
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return 0; // do nothing
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case VK_F10: /* F10, ignore activation of menu */
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_pressed_key = MapWindowsKey(wParam) << 16;
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return 0;
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default: /* ALT in combination with something else */
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_pressed_key = MapWindowsKey(wParam) << 16;
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break;
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}
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break;
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case WM_NCMOUSEMOVE:
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MyShowCursor(true);
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return 0;
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case WM_SIZE: {
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if (wParam != SIZE_MINIMIZED) {
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ClientSizeChanged(LOWORD(lParam), HIWORD(lParam));
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}
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return 0;
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}
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case WM_SIZING: {
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RECT* r = (RECT*)lParam;
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RECT r2;
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int w, h;
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SetRect(&r2, 0, 0, 0, 0);
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AdjustWindowRect(&r2, GetWindowLong(hwnd, GWL_STYLE), FALSE);
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w = r->right - r->left - (r2.right - r2.left);
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h = r->bottom - r->top - (r2.bottom - r2.top);
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if (_wnd.double_size) {
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w /= 2;
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h /= 2;
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}
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w = clamp(w, 64, MAX_SCREEN_WIDTH);
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h = clamp(h, 64, MAX_SCREEN_HEIGHT);
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if (_wnd.double_size) {
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w *= 2;
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h *= 2;
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}
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SetRect(&r2, 0, 0, w, h);
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AdjustWindowRect(&r2, GetWindowLong(hwnd, GWL_STYLE), FALSE);
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w = r2.right - r2.left;
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h = r2.bottom - r2.top;
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switch (wParam) {
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case WMSZ_BOTTOM:
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r->bottom = r->top + h;
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break;
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case WMSZ_BOTTOMLEFT:
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r->bottom = r->top + h;
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r->left = r->right - w;
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break;
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case WMSZ_BOTTOMRIGHT:
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r->bottom = r->top + h;
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r->right = r->left + w;
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break;
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case WMSZ_LEFT:
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r->left = r->right - w;
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break;
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case WMSZ_RIGHT:
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r->right = r->left + w;
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break;
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case WMSZ_TOP:
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r->top = r->bottom - h;
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break;
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case WMSZ_TOPLEFT:
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r->top = r->bottom - h;
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r->left = r->right - w;
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break;
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case WMSZ_TOPRIGHT:
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r->top = r->bottom - h;
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r->right = r->left + w;
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break;
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}
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return TRUE;
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}
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// needed for wheel
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#if !defined(WM_MOUSEWHEEL)
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# define WM_MOUSEWHEEL 0x020A
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#endif //WM_MOUSEWHEEL
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#if !defined(GET_WHEEL_DELTA_WPARAM)
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# define GET_WHEEL_DELTA_WPARAM(wparam) ((short)HIWORD(wparam))
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#endif //GET_WHEEL_DELTA_WPARAM
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case WM_MOUSEWHEEL: {
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int delta = GET_WHEEL_DELTA_WPARAM(wParam);
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if (delta < 0) {
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_cursor.wheel++;
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} else if (delta > 0) {
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_cursor.wheel--;
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}
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return 0;
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}
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case WM_ACTIVATEAPP:
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_wnd.has_focus = (bool)wParam;
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break;
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}
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return DefWindowProc(hwnd, msg, wParam, lParam);
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}
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static void RegisterWndClass(void)
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{
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static bool registered;
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if (!registered) {
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HINSTANCE hinst = GetModuleHandle(NULL);
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WNDCLASS wnd = {
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0,
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WndProcGdi,
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0,
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0,
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hinst,
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LoadIcon(hinst, MAKEINTRESOURCE(100)),
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LoadCursor(NULL, IDC_ARROW),
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0,
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0,
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"OTTD"
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};
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registered = true;
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if (!RegisterClass(&wnd))
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error("RegisterClass failed");
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}
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}
|
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extern const char _openttd_revision[];
|
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static void MakeWindow(bool full_screen)
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{
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_fullscreen = full_screen;
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_wnd.double_size = _double_size && !full_screen;
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// recreate window?
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if ((full_screen || _wnd.fullscreen) && _wnd.main_wnd) {
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DestroyWindow(_wnd.main_wnd);
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_wnd.main_wnd = 0;
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}
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if (full_screen) {
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DEVMODE settings;
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memset(&settings, 0, sizeof(DEVMODE));
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settings.dmSize = sizeof(DEVMODE);
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settings.dmFields = DM_PELSWIDTH | DM_PELSHEIGHT;
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if (_fullscreen_bpp) {
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settings.dmBitsPerPel = _fullscreen_bpp;
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settings.dmFields |= DM_BITSPERPEL;
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}
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settings.dmPelsWidth = _wnd.width_org;
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settings.dmPelsHeight = _wnd.height_org;
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settings.dmDisplayFrequency = _display_hz;
|
||||
if (settings.dmDisplayFrequency != 0)
|
||||
settings.dmFields |= DM_DISPLAYFREQUENCY;
|
||||
if (ChangeDisplaySettings(&settings, CDS_FULLSCREEN) != DISP_CHANGE_SUCCESSFUL) {
|
||||
MakeWindow(false);
|
||||
return;
|
||||
}
|
||||
} else if (_wnd.fullscreen) {
|
||||
// restore display?
|
||||
ChangeDisplaySettings(NULL, 0);
|
||||
}
|
||||
|
||||
{
|
||||
RECT r;
|
||||
uint style;
|
||||
int x, y, w, h;
|
||||
|
||||
_wnd.fullscreen = full_screen;
|
||||
if (_wnd.fullscreen) {
|
||||
style = WS_POPUP | WS_VISIBLE;
|
||||
SetRect(&r, 0, 0, _wnd.width_org, _wnd.height_org);
|
||||
} else {
|
||||
style = WS_OVERLAPPEDWINDOW | WS_VISIBLE;
|
||||
SetRect(&r, 0, 0, _wnd.width, _wnd.height);
|
||||
}
|
||||
|
||||
AdjustWindowRect(&r, style, FALSE);
|
||||
w = r.right - r.left;
|
||||
h = r.bottom - r.top;
|
||||
x = (GetSystemMetrics(SM_CXSCREEN) - w) / 2;
|
||||
y = (GetSystemMetrics(SM_CYSCREEN) - h) / 2;
|
||||
|
||||
if (_wnd.main_wnd) {
|
||||
SetWindowPos(_wnd.main_wnd, 0, x, y, w, h, SWP_NOACTIVATE | SWP_NOOWNERZORDER | SWP_NOZORDER);
|
||||
} else {
|
||||
char Windowtitle[50];
|
||||
|
||||
snprintf(Windowtitle, lengthof(Windowtitle), "OpenTTD %s", _openttd_revision);
|
||||
|
||||
_wnd.main_wnd = CreateWindow("OTTD", Windowtitle, style, x, y, w, h, 0, 0, GetModuleHandle(NULL), 0);
|
||||
if (_wnd.main_wnd == NULL)
|
||||
error("CreateWindow failed");
|
||||
}
|
||||
}
|
||||
GameSizeChanged(); // invalidate all windows, force redraw
|
||||
}
|
||||
|
||||
static bool AllocateDibSection(int w, int h)
|
||||
{
|
||||
BITMAPINFO *bi;
|
||||
HDC dc;
|
||||
|
||||
w = clamp(w, 64, MAX_SCREEN_WIDTH);
|
||||
h = clamp(h, 64, MAX_SCREEN_HEIGHT);
|
||||
|
||||
if (w == _screen.width && h == _screen.height)
|
||||
return false;
|
||||
|
||||
_screen.width = w;
|
||||
_screen.pitch = (w + 3) & ~0x3;
|
||||
_screen.height = h;
|
||||
|
||||
if (_wnd.alloced_bits) {
|
||||
free(_wnd.alloced_bits);
|
||||
_wnd.alloced_bits = NULL;
|
||||
}
|
||||
|
||||
bi = alloca(sizeof(BITMAPINFOHEADER) + sizeof(RGBQUAD)*256);
|
||||
memset(bi, 0, sizeof(BITMAPINFOHEADER) + sizeof(RGBQUAD)*256);
|
||||
bi->bmiHeader.biSize = sizeof(BITMAPINFOHEADER);
|
||||
|
||||
if (_wnd.double_size) {
|
||||
w = (w + 3) & ~0x3;
|
||||
_wnd.alloced_bits = _wnd.buffer_bits = malloc(w * h);
|
||||
w *= 2;
|
||||
h *= 2;
|
||||
}
|
||||
|
||||
bi->bmiHeader.biWidth = _wnd.width = w;
|
||||
bi->bmiHeader.biHeight = -(_wnd.height = h);
|
||||
|
||||
bi->bmiHeader.biPlanes = 1;
|
||||
bi->bmiHeader.biBitCount = 8;
|
||||
bi->bmiHeader.biCompression = BI_RGB;
|
||||
|
||||
if (_wnd.dib_sect)
|
||||
DeleteObject(_wnd.dib_sect);
|
||||
|
||||
dc = GetDC(0);
|
||||
_wnd.dib_sect = CreateDIBSection(dc, bi, DIB_RGB_COLORS, (void**)&_wnd.bitmap_bits, NULL, 0);
|
||||
if (_wnd.dib_sect == NULL)
|
||||
error("CreateDIBSection failed");
|
||||
ReleaseDC(0, dc);
|
||||
|
||||
if (!_wnd.double_size)
|
||||
_wnd.buffer_bits = _wnd.bitmap_bits;
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
static const uint16 default_resolutions[][2] = {
|
||||
{ 640, 480},
|
||||
{ 800, 600},
|
||||
{1024, 768},
|
||||
{1152, 864},
|
||||
{1280, 800},
|
||||
{1280, 960},
|
||||
{1280, 1024},
|
||||
{1400, 1050},
|
||||
{1600, 1200},
|
||||
{1680, 1050},
|
||||
{1920, 1200}
|
||||
};
|
||||
|
||||
static void FindResolutions(void)
|
||||
{
|
||||
int i = 0, n = 0;
|
||||
DEVMODE dm;
|
||||
|
||||
while (EnumDisplaySettings(NULL, i++, &dm) != 0) {
|
||||
if (dm.dmBitsPerPel == 8 && IS_INT_INSIDE(dm.dmPelsWidth, 640, MAX_SCREEN_WIDTH + 1) &&
|
||||
IS_INT_INSIDE(dm.dmPelsHeight, 480, MAX_SCREEN_HEIGHT + 1)){
|
||||
int j;
|
||||
for (j = 0; j < n; j++) {
|
||||
if (_resolutions[j][0] == dm.dmPelsWidth && _resolutions[j][1] == dm.dmPelsHeight) break;
|
||||
}
|
||||
|
||||
/* In the previous loop we have checked already existing/added resolutions if
|
||||
* they are the same as the new ones. If this is not the case (j == n); we have
|
||||
* looped all and found none, add the new one to the list. If we have reached the
|
||||
* maximum amount of resolutions, then quit querying the display */
|
||||
if (j == n) {
|
||||
_resolutions[j][0] = dm.dmPelsWidth;
|
||||
_resolutions[j][1] = dm.dmPelsHeight;
|
||||
if (++n == lengthof(_resolutions)) break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/* We have found no resolutions, show the default list */
|
||||
if (n == 0) {
|
||||
memcpy(_resolutions, default_resolutions, sizeof(default_resolutions));
|
||||
n = lengthof(default_resolutions);
|
||||
}
|
||||
|
||||
_num_resolutions = n;
|
||||
SortResolutions(_num_resolutions);
|
||||
}
|
||||
|
||||
|
||||
static const char *Win32GdiStart(const char * const *parm)
|
||||
{
|
||||
memset(&_wnd, 0, sizeof(_wnd));
|
||||
_wnd.cursor_visible = true;
|
||||
|
||||
RegisterWndClass();
|
||||
|
||||
MakePalette();
|
||||
|
||||
FindResolutions();
|
||||
|
||||
// fullscreen uses those
|
||||
_wnd.width_org = _cur_resolution[0];
|
||||
_wnd.height_org = _cur_resolution[1];
|
||||
|
||||
AllocateDibSection(_cur_resolution[0], _cur_resolution[1]);
|
||||
MarkWholeScreenDirty();
|
||||
|
||||
MakeWindow(_fullscreen);
|
||||
|
||||
return NULL;
|
||||
}
|
||||
|
||||
static void Win32GdiStop(void)
|
||||
{
|
||||
if (_wnd.fullscreen) ChangeDisplaySettings(NULL, 0);
|
||||
MyShowCursor(true);
|
||||
DeleteObject(_wnd.gdi_palette);
|
||||
DeleteObject(_wnd.dib_sect);
|
||||
DestroyWindow(_wnd.main_wnd);
|
||||
}
|
||||
|
||||
// simple upscaler by 2
|
||||
static void filter(int left, int top, int width, int height)
|
||||
{
|
||||
uint p = _screen.pitch;
|
||||
const Pixel *s = _wnd.buffer_bits + top * p + left;
|
||||
Pixel *d = _wnd.bitmap_bits + top * p * 4 + left * 2;
|
||||
|
||||
for (; height > 0; height--) {
|
||||
int i;
|
||||
|
||||
for (i = 0; i != width; i++) {
|
||||
d[i * 2] = d[i * 2 + 1] = d[i * 2 + p * 2] = d[i * 2 + 1 + p * 2] = s[i];
|
||||
}
|
||||
s += p;
|
||||
d += p * 4;
|
||||
}
|
||||
}
|
||||
|
||||
static void Win32GdiMakeDirty(int left, int top, int width, int height)
|
||||
{
|
||||
RECT r = { left, top, left + width, top + height };
|
||||
|
||||
if (_wnd.double_size) {
|
||||
filter(left, top, width, height);
|
||||
r.left *= 2;
|
||||
r.top *= 2;
|
||||
r.right *= 2;
|
||||
r.bottom *= 2;
|
||||
}
|
||||
InvalidateRect(_wnd.main_wnd, &r, FALSE);
|
||||
}
|
||||
|
||||
static void CheckPaletteAnim(void)
|
||||
{
|
||||
if (_pal_last_dirty == -1)
|
||||
return;
|
||||
InvalidateRect(_wnd.main_wnd, NULL, FALSE);
|
||||
}
|
||||
|
||||
static int Win32GdiMainLoop(void)
|
||||
{
|
||||
MSG mesg;
|
||||
uint32 next_tick = GetTickCount() + 30, cur_ticks;
|
||||
|
||||
_wnd.running = true;
|
||||
|
||||
while(true) {
|
||||
while (PeekMessage(&mesg, NULL, 0, 0, PM_REMOVE)) {
|
||||
InteractiveRandom(); // randomness
|
||||
TranslateMessage(&mesg);
|
||||
DispatchMessage(&mesg);
|
||||
}
|
||||
if (_exit_game) return ML_QUIT;
|
||||
if (_wnd.switch_driver) return ML_SWITCHDRIVER;
|
||||
|
||||
#if defined(_DEBUG)
|
||||
if (_wnd.has_focus && GetAsyncKeyState(VK_SHIFT) < 0) {
|
||||
if (
|
||||
#else
|
||||
if (_wnd.has_focus && GetAsyncKeyState(VK_TAB) < 0) {
|
||||
/* Disable speeding up game with ALT+TAB (if syskey is pressed, the
|
||||
* real key is in the upper 16 bits (see WM_SYSKEYDOWN in WndProcGdi()) */
|
||||
if ((_pressed_key >> 16) & WKC_TAB &&
|
||||
#endif
|
||||
!_networking && _game_mode != GM_MENU)
|
||||
_fast_forward |= 2;
|
||||
} else if (_fast_forward & 2)
|
||||
_fast_forward = 0;
|
||||
|
||||
cur_ticks = GetTickCount();
|
||||
if ((_fast_forward && !_pause) || cur_ticks > next_tick)
|
||||
next_tick = cur_ticks;
|
||||
|
||||
if (cur_ticks == next_tick) {
|
||||
next_tick += 30;
|
||||
_ctrl_pressed = _wnd.has_focus && GetAsyncKeyState(VK_CONTROL)<0;
|
||||
_shift_pressed = _wnd.has_focus && GetAsyncKeyState(VK_SHIFT)<0;
|
||||
_dbg_screen_rect = _wnd.has_focus && GetAsyncKeyState(VK_CAPITAL)<0;
|
||||
|
||||
// determine which directional keys are down
|
||||
if (_wnd.has_focus) {
|
||||
_dirkeys =
|
||||
(GetAsyncKeyState(VK_LEFT) < 0 ? 1 : 0) +
|
||||
(GetAsyncKeyState(VK_UP) < 0 ? 2 : 0) +
|
||||
(GetAsyncKeyState(VK_RIGHT) < 0 ? 4 : 0) +
|
||||
(GetAsyncKeyState(VK_DOWN) < 0 ? 8 : 0);
|
||||
} else
|
||||
_dirkeys = 0;
|
||||
|
||||
GameLoop();
|
||||
_cursor.delta.x = _cursor.delta.y = 0;
|
||||
|
||||
if (_force_full_redraw)
|
||||
MarkWholeScreenDirty();
|
||||
|
||||
GdiFlush();
|
||||
_screen.dst_ptr = _wnd.buffer_bits;
|
||||
UpdateWindows();
|
||||
CheckPaletteAnim();
|
||||
} else {
|
||||
Sleep(1);
|
||||
GdiFlush();
|
||||
_screen.dst_ptr = _wnd.buffer_bits;
|
||||
DrawTextMessage();
|
||||
DrawMouseCursor();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
static bool Win32GdiChangeRes(int w, int h)
|
||||
{
|
||||
_wnd.width = _wnd.width_org = w;
|
||||
_wnd.height = _wnd.height_org = h;
|
||||
|
||||
MakeWindow(_fullscreen); // _wnd.fullscreen screws up ingame resolution switching
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
static void Win32GdiFullScreen(bool full_screen) {MakeWindow(full_screen);}
|
||||
|
||||
const HalVideoDriver _win32_video_driver = {
|
||||
Win32GdiStart,
|
||||
Win32GdiStop,
|
||||
Win32GdiMakeDirty,
|
||||
Win32GdiMainLoop,
|
||||
Win32GdiChangeRes,
|
||||
Win32GdiFullScreen,
|
||||
};
|
Reference in New Issue
Block a user