(svn r1676) Increase the size of TileIndex and TileIndexDiff to 32bits and adapt the save/load data and some other parts of the code to that change
WARNING: If i made any mistake here it WILL lead to corrupted savegames!
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@@ -1876,7 +1876,8 @@ const TileTypeProcs _tile_type_industry_procs = {
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};
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static const byte _industry_desc[] = {
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SLE_VAR(Industry,xy, SLE_UINT16),
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SLE_CONDVAR(Industry, xy, SLE_FILE_U16 | SLE_VAR_U32, 0, 5),
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SLE_CONDVAR(Industry, xy, SLE_UINT32, 6, 255),
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SLE_VAR(Industry,width, SLE_UINT8),
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SLE_VAR(Industry,height, SLE_UINT8),
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SLE_REF(Industry,town, REF_TOWN),
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