(svn r1676) Increase the size of TileIndex and TileIndexDiff to 32bits and adapt the save/load data and some other parts of the code to that change

WARNING: If i made any mistake here it WILL lead to corrupted savegames!
This commit is contained in:
tron
2005-01-25 21:43:57 +00:00
parent cb1f1921f6
commit 07cb3068ae
12 changed files with 74 additions and 40 deletions

View File

@@ -730,10 +730,10 @@ TileIndex AdjustTileCoordRandomly(TileIndex a, byte rng)
int rn = rng;
uint32 r = Random();
return TILE_XY(
return TILE_MASK(TILE_XY(
TileX(a) + ((byte)r * rn * 2 >> 8) - rn,
TileY(a) + ((byte)(r >> 8) * rn * 2 >> 8) - rn
);
));
}
// This function checks if we add addx/addy to tile, if we