(svn r1676) Increase the size of TileIndex and TileIndexDiff to 32bits and adapt the save/load data and some other parts of the code to that change
WARNING: If i made any mistake here it WILL lead to corrupted savegames!
This commit is contained in:
24
players.c
24
players.c
@@ -923,8 +923,10 @@ static const byte _player_desc[] = {
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SLE_VAR(Player,block_preview, SLE_UINT8),
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SLE_VAR(Player,cargo_types, SLE_UINT16),
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SLE_VAR(Player,location_of_house,SLE_UINT16),
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SLE_VAR(Player,last_build_coordinate,SLE_UINT16),
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SLE_CONDVAR(Player, location_of_house, SLE_FILE_U16 | SLE_VAR_U32, 0, 5),
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SLE_CONDVAR(Player, location_of_house, SLE_UINT32, 6, 255),
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SLE_CONDVAR(Player, last_build_coordinate, SLE_FILE_U16 | SLE_VAR_U32, 0, 5),
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SLE_CONDVAR(Player, last_build_coordinate, SLE_UINT32, 6, 255),
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SLE_VAR(Player,inaugurated_year,SLE_UINT8),
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SLE_ARR(Player,share_owners, SLE_UINT8, 4),
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@@ -983,13 +985,17 @@ static const byte _player_ai_desc[] = {
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SLE_VAR(PlayerAI,route_type_mask, SLE_UINT8),
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SLE_VAR(PlayerAI,start_tile_a, SLE_UINT16),
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SLE_VAR(PlayerAI,cur_tile_a, SLE_UINT16),
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SLE_CONDVAR(PlayerAI, start_tile_a, SLE_FILE_U16 | SLE_VAR_U32, 0, 5),
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SLE_CONDVAR(PlayerAI, start_tile_a, SLE_UINT32, 6, 255),
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SLE_CONDVAR(PlayerAI, cur_tile_a, SLE_FILE_U16 | SLE_VAR_U32, 0, 5),
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SLE_CONDVAR(PlayerAI, cur_tile_a, SLE_UINT32, 6, 255),
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SLE_VAR(PlayerAI,start_dir_a, SLE_UINT8),
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SLE_VAR(PlayerAI,cur_dir_a, SLE_UINT8),
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SLE_VAR(PlayerAI,start_tile_b, SLE_UINT16),
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SLE_VAR(PlayerAI,cur_tile_b, SLE_UINT16),
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SLE_CONDVAR(PlayerAI, start_tile_b, SLE_FILE_U16 | SLE_VAR_U32, 0, 5),
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SLE_CONDVAR(PlayerAI, start_tile_b, SLE_UINT32, 6, 255),
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SLE_CONDVAR(PlayerAI, cur_tile_b, SLE_FILE_U16 | SLE_VAR_U32, 0, 5),
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SLE_CONDVAR(PlayerAI, cur_tile_b, SLE_UINT32, 6, 255),
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SLE_VAR(PlayerAI,start_dir_b, SLE_UINT8),
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SLE_VAR(PlayerAI,cur_dir_b, SLE_UINT8),
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@@ -1004,8 +1010,10 @@ static const byte _player_ai_desc[] = {
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};
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static const byte _player_ai_build_rec_desc[] = {
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SLE_VAR(AiBuildRec,spec_tile, SLE_UINT16),
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SLE_VAR(AiBuildRec,use_tile, SLE_UINT16),
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SLE_CONDVAR(AiBuildRec,spec_tile, SLE_FILE_U16 | SLE_VAR_U32, 0, 5),
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SLE_CONDVAR(AiBuildRec,spec_tile, SLE_UINT32, 6, 255),
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SLE_CONDVAR(AiBuildRec,use_tile, SLE_FILE_U16 | SLE_VAR_U32, 0, 5),
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SLE_CONDVAR(AiBuildRec,use_tile, SLE_UINT32, 6, 255),
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SLE_VAR(AiBuildRec,rand_rng, SLE_UINT8),
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SLE_VAR(AiBuildRec,cur_building_rule,SLE_UINT8),
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SLE_VAR(AiBuildRec,unk6, SLE_UINT8),
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