(svn r1676) Increase the size of TileIndex and TileIndexDiff to 32bits and adapt the save/load data and some other parts of the code to that change

WARNING: If i made any mistake here it WILL lead to corrupted savegames!
This commit is contained in:
tron
2005-01-25 21:43:57 +00:00
parent cb1f1921f6
commit 07cb3068ae
12 changed files with 74 additions and 40 deletions

View File

@@ -351,7 +351,11 @@ void InitializeAnimatedTiles(void)
static void SaveLoad_ANIT(void)
{
SlArray(_animated_tile_list, lengthof(_animated_tile_list), SLE_UINT16);
if (_sl.version < 6)
SlArray(_animated_tile_list, lengthof(_animated_tile_list),
SLE_FILE_U16 | SLE_VAR_U32);
else
SlArray(_animated_tile_list, lengthof(_animated_tile_list), SLE_UINT32);
}