(svn r1676) Increase the size of TileIndex and TileIndexDiff to 32bits and adapt the save/load data and some other parts of the code to that change
WARNING: If i made any mistake here it WILL lead to corrupted savegames!
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@@ -351,7 +351,11 @@ void InitializeAnimatedTiles(void)
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static void SaveLoad_ANIT(void)
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{
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SlArray(_animated_tile_list, lengthof(_animated_tile_list), SLE_UINT16);
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if (_sl.version < 6)
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SlArray(_animated_tile_list, lengthof(_animated_tile_list),
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SLE_FILE_U16 | SLE_VAR_U32);
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else
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SlArray(_animated_tile_list, lengthof(_animated_tile_list), SLE_UINT32);
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}
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