(svn r1676) Increase the size of TileIndex and TileIndexDiff to 32bits and adapt the save/load data and some other parts of the code to that change

WARNING: If i made any mistake here it WILL lead to corrupted savegames!
This commit is contained in:
tron
2005-01-25 21:43:57 +00:00
parent cb1f1921f6
commit 07cb3068ae
12 changed files with 74 additions and 40 deletions

View File

@@ -102,8 +102,8 @@ struct Vehicle {
TileIndex tile; // Current tile index
TileIndex dest_tile; // Heading for this tile
int16 x_pos; // coordinates
int16 y_pos;
int32 x_pos; // coordinates
int32 y_pos;
byte z_pos;
byte direction; // facing