(svn r27985) -Codechange: Convert VA2 switches into ones with non-overlapping ranges, sort them and resolve them using binary search. Speedup sprite resolving by about 7 percent.
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@@ -12,6 +12,7 @@
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#include "stdafx.h"
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#include <stdarg.h>
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#include <algorithm>
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#include "debug.h"
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#include "fileio_func.h"
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@@ -4687,16 +4688,60 @@ static void NewSpriteGroup(ByteReader *buf)
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group->adjusts = MallocT<DeterministicSpriteGroupAdjust>(group->num_adjusts);
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MemCpyT(group->adjusts, adjusts.Begin(), group->num_adjusts);
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group->num_ranges = buf->ReadByte();
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if (group->num_ranges > 0) group->ranges = CallocT<DeterministicSpriteGroupRange>(group->num_ranges);
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for (uint i = 0; i < group->num_ranges; i++) {
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group->ranges[i].group = GetGroupFromGroupID(setid, type, buf->ReadWord());
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group->ranges[i].low = buf->ReadVarSize(varsize);
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group->ranges[i].high = buf->ReadVarSize(varsize);
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std::vector<DeterministicSpriteGroupRange> ranges;
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ranges.resize(buf->ReadByte());
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for (uint i = 0; i < ranges.size(); i++) {
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ranges[i].group = GetGroupFromGroupID(setid, type, buf->ReadWord());
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ranges[i].low = buf->ReadVarSize(varsize);
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ranges[i].high = buf->ReadVarSize(varsize);
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}
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group->default_group = GetGroupFromGroupID(setid, type, buf->ReadWord());
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group->error_group = ranges.size() > 0 ? ranges[0].group : group->default_group;
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/* Sort ranges ascending. When ranges overlap, this may required clamping or splitting them */
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std::vector<uint32> bounds;
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for (uint i = 0; i < ranges.size(); i++) {
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bounds.push_back(ranges[i].low);
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if (ranges[i].high != UINT32_MAX) bounds.push_back(ranges[i].high + 1);
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}
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std::sort(bounds.begin(), bounds.end());
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bounds.erase(std::unique(bounds.begin(), bounds.end()), bounds.end());
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std::vector<const SpriteGroup *> target;
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for (uint j = 0; j < bounds.size(); ++j) {
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uint32 v = bounds[j];
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const SpriteGroup *t = NULL;
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for (uint i = 0; i < ranges.size(); i++) {
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if (ranges[i].low <= v && v <= ranges[i].high) {
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t = ranges[i].group;
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}
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}
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target.push_back(t);
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}
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assert(target.size() == bounds.size());
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std::vector<DeterministicSpriteGroupRange> optimised;
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for (uint j = 0; j < bounds.size(); ) {
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if (target[j]) {
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DeterministicSpriteGroupRange r;
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r.group = target[j];
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r.low = bounds[j];
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while (j < bounds.size() && target[j] == r.group) {
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j++;
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}
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r.high = j < bounds.size() ? bounds[j] - 1 : UINT32_MAX;
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optimised.push_back(r);
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} else {
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j++;
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}
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}
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group->num_ranges = optimised.size();
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if (group->num_ranges > 0) {
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group->ranges = MallocT<DeterministicSpriteGroupRange>(group->num_ranges);
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MemCpyT(group->ranges, &optimised.front(), group->num_ranges);
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}
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break;
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}
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