(svn r27985) -Codechange: Convert VA2 switches into ones with non-overlapping ranges, sort them and resolve them using binary search. Speedup sprite resolving by about 7 percent.

This commit is contained in:
frosch
2018-03-11 13:21:27 +00:00
parent d9d669dcf8
commit 07d841d0ef
3 changed files with 72 additions and 11 deletions

View File

@@ -12,6 +12,7 @@
#include "stdafx.h"
#include <stdarg.h>
#include <algorithm>
#include "debug.h"
#include "fileio_func.h"
@@ -4687,16 +4688,60 @@ static void NewSpriteGroup(ByteReader *buf)
group->adjusts = MallocT<DeterministicSpriteGroupAdjust>(group->num_adjusts);
MemCpyT(group->adjusts, adjusts.Begin(), group->num_adjusts);
group->num_ranges = buf->ReadByte();
if (group->num_ranges > 0) group->ranges = CallocT<DeterministicSpriteGroupRange>(group->num_ranges);
for (uint i = 0; i < group->num_ranges; i++) {
group->ranges[i].group = GetGroupFromGroupID(setid, type, buf->ReadWord());
group->ranges[i].low = buf->ReadVarSize(varsize);
group->ranges[i].high = buf->ReadVarSize(varsize);
std::vector<DeterministicSpriteGroupRange> ranges;
ranges.resize(buf->ReadByte());
for (uint i = 0; i < ranges.size(); i++) {
ranges[i].group = GetGroupFromGroupID(setid, type, buf->ReadWord());
ranges[i].low = buf->ReadVarSize(varsize);
ranges[i].high = buf->ReadVarSize(varsize);
}
group->default_group = GetGroupFromGroupID(setid, type, buf->ReadWord());
group->error_group = ranges.size() > 0 ? ranges[0].group : group->default_group;
/* Sort ranges ascending. When ranges overlap, this may required clamping or splitting them */
std::vector<uint32> bounds;
for (uint i = 0; i < ranges.size(); i++) {
bounds.push_back(ranges[i].low);
if (ranges[i].high != UINT32_MAX) bounds.push_back(ranges[i].high + 1);
}
std::sort(bounds.begin(), bounds.end());
bounds.erase(std::unique(bounds.begin(), bounds.end()), bounds.end());
std::vector<const SpriteGroup *> target;
for (uint j = 0; j < bounds.size(); ++j) {
uint32 v = bounds[j];
const SpriteGroup *t = NULL;
for (uint i = 0; i < ranges.size(); i++) {
if (ranges[i].low <= v && v <= ranges[i].high) {
t = ranges[i].group;
}
}
target.push_back(t);
}
assert(target.size() == bounds.size());
std::vector<DeterministicSpriteGroupRange> optimised;
for (uint j = 0; j < bounds.size(); ) {
if (target[j]) {
DeterministicSpriteGroupRange r;
r.group = target[j];
r.low = bounds[j];
while (j < bounds.size() && target[j] == r.group) {
j++;
}
r.high = j < bounds.size() ? bounds[j] - 1 : UINT32_MAX;
optimised.push_back(r);
} else {
j++;
}
}
group->num_ranges = optimised.size();
if (group->num_ranges > 0) {
group->ranges = MallocT<DeterministicSpriteGroupRange>(group->num_ranges);
MemCpyT(group->ranges, &optimised.front(), group->num_ranges);
}
break;
}