Codechange: Use override keyword in networking classes.
This commit is contained in:

committed by
Charles Pigott

parent
b1fb3f4fb8
commit
07de9d6c3f
@@ -40,7 +40,7 @@ public:
|
||||
*/
|
||||
bool IsConnected() const { return this->sock != INVALID_SOCKET; }
|
||||
|
||||
virtual NetworkRecvStatus CloseConnection(bool error = true);
|
||||
NetworkRecvStatus CloseConnection(bool error = true) override;
|
||||
virtual void SendPacket(Packet *packet);
|
||||
SendPacketsState SendPackets(bool closing_down = false);
|
||||
|
||||
|
@@ -481,7 +481,7 @@ protected:
|
||||
|
||||
NetworkRecvStatus HandlePacket(Packet *p);
|
||||
public:
|
||||
NetworkRecvStatus CloseConnection(bool error = true);
|
||||
NetworkRecvStatus CloseConnection(bool error = true) override;
|
||||
|
||||
NetworkAdminSocketHandler(SOCKET s);
|
||||
~NetworkAdminSocketHandler();
|
||||
|
@@ -98,7 +98,7 @@ struct ContentInfo {
|
||||
class NetworkContentSocketHandler : public NetworkTCPSocketHandler {
|
||||
protected:
|
||||
NetworkAddress client_addr; ///< The address we're connected to.
|
||||
virtual void Close();
|
||||
void Close() override;
|
||||
|
||||
bool ReceiveInvalidPacket(PacketContentType type);
|
||||
|
||||
|
@@ -522,7 +522,7 @@ public:
|
||||
CommandQueue incoming_queue; ///< The command-queue awaiting handling
|
||||
uint last_packet; ///< Time we received the last frame.
|
||||
|
||||
NetworkRecvStatus CloseConnection(bool error = true);
|
||||
NetworkRecvStatus CloseConnection(bool error = true) override;
|
||||
|
||||
/**
|
||||
* Close the network connection due to the given status.
|
||||
|
@@ -60,7 +60,7 @@ public:
|
||||
return this->sock != INVALID_SOCKET;
|
||||
}
|
||||
|
||||
virtual NetworkRecvStatus CloseConnection(bool error = true);
|
||||
NetworkRecvStatus CloseConnection(bool error = true) override;
|
||||
|
||||
NetworkHTTPSocketHandler(SOCKET sock, HTTPCallback *callback,
|
||||
const char *host, const char *url, const char *data, int depth);
|
||||
@@ -106,13 +106,13 @@ public:
|
||||
free(this->url);
|
||||
}
|
||||
|
||||
virtual void OnFailure()
|
||||
void OnFailure() override
|
||||
{
|
||||
this->callback->OnFailure();
|
||||
free(this->data);
|
||||
}
|
||||
|
||||
virtual void OnConnect(SOCKET s)
|
||||
void OnConnect(SOCKET s) override
|
||||
{
|
||||
new NetworkHTTPSocketHandler(s, this->callback, this->address.GetHostname(), this->url, this->data, this->depth);
|
||||
/* We've relinquished control of data now. */
|
||||
|
@@ -52,7 +52,7 @@ protected:
|
||||
/** The opened sockets. */
|
||||
SocketList sockets;
|
||||
|
||||
NetworkRecvStatus CloseConnection(bool error = true);
|
||||
NetworkRecvStatus CloseConnection(bool error = true) override;
|
||||
|
||||
void ReceiveInvalidPacket(PacketUDPType, NetworkAddress *client_addr);
|
||||
|
||||
@@ -235,7 +235,7 @@ public:
|
||||
virtual ~NetworkUDPSocketHandler() { this->Close(); }
|
||||
|
||||
bool Listen();
|
||||
void Close();
|
||||
void Close() override;
|
||||
|
||||
void SendPacket(Packet *p, NetworkAddress *recv, bool all = false, bool broadcast = false);
|
||||
void ReceivePackets();
|
||||
|
Reference in New Issue
Block a user