Codechange: Use override keyword in networking classes.

This commit is contained in:
peter1138
2019-03-24 16:24:06 +00:00
committed by Charles Pigott
parent b1fb3f4fb8
commit 07de9d6c3f
14 changed files with 90 additions and 90 deletions

View File

@@ -26,14 +26,14 @@ extern NetworkAdminSocketPool _networkadminsocket_pool;
/** Class for handling the server side of the game connection. */
class ServerNetworkAdminSocketHandler : public NetworkAdminSocketPool::PoolItem<&_networkadminsocket_pool>, public NetworkAdminSocketHandler, public TCPListenHandler<ServerNetworkAdminSocketHandler, ADMIN_PACKET_SERVER_FULL, ADMIN_PACKET_SERVER_BANNED> {
protected:
virtual NetworkRecvStatus Receive_ADMIN_JOIN(Packet *p);
virtual NetworkRecvStatus Receive_ADMIN_QUIT(Packet *p);
virtual NetworkRecvStatus Receive_ADMIN_UPDATE_FREQUENCY(Packet *p);
virtual NetworkRecvStatus Receive_ADMIN_POLL(Packet *p);
virtual NetworkRecvStatus Receive_ADMIN_CHAT(Packet *p);
virtual NetworkRecvStatus Receive_ADMIN_RCON(Packet *p);
virtual NetworkRecvStatus Receive_ADMIN_GAMESCRIPT(Packet *p);
virtual NetworkRecvStatus Receive_ADMIN_PING(Packet *p);
NetworkRecvStatus Receive_ADMIN_JOIN(Packet *p) override;
NetworkRecvStatus Receive_ADMIN_QUIT(Packet *p) override;
NetworkRecvStatus Receive_ADMIN_UPDATE_FREQUENCY(Packet *p) override;
NetworkRecvStatus Receive_ADMIN_POLL(Packet *p) override;
NetworkRecvStatus Receive_ADMIN_CHAT(Packet *p) override;
NetworkRecvStatus Receive_ADMIN_RCON(Packet *p) override;
NetworkRecvStatus Receive_ADMIN_GAMESCRIPT(Packet *p) override;
NetworkRecvStatus Receive_ADMIN_PING(Packet *p) override;
NetworkRecvStatus SendProtocol();
NetworkRecvStatus SendPong(uint32 d1);