Codechange: Use override keyword in networking classes.
This commit is contained in:

committed by
Charles Pigott

parent
b1fb3f4fb8
commit
07de9d6c3f
@@ -26,14 +26,14 @@ extern NetworkAdminSocketPool _networkadminsocket_pool;
|
||||
/** Class for handling the server side of the game connection. */
|
||||
class ServerNetworkAdminSocketHandler : public NetworkAdminSocketPool::PoolItem<&_networkadminsocket_pool>, public NetworkAdminSocketHandler, public TCPListenHandler<ServerNetworkAdminSocketHandler, ADMIN_PACKET_SERVER_FULL, ADMIN_PACKET_SERVER_BANNED> {
|
||||
protected:
|
||||
virtual NetworkRecvStatus Receive_ADMIN_JOIN(Packet *p);
|
||||
virtual NetworkRecvStatus Receive_ADMIN_QUIT(Packet *p);
|
||||
virtual NetworkRecvStatus Receive_ADMIN_UPDATE_FREQUENCY(Packet *p);
|
||||
virtual NetworkRecvStatus Receive_ADMIN_POLL(Packet *p);
|
||||
virtual NetworkRecvStatus Receive_ADMIN_CHAT(Packet *p);
|
||||
virtual NetworkRecvStatus Receive_ADMIN_RCON(Packet *p);
|
||||
virtual NetworkRecvStatus Receive_ADMIN_GAMESCRIPT(Packet *p);
|
||||
virtual NetworkRecvStatus Receive_ADMIN_PING(Packet *p);
|
||||
NetworkRecvStatus Receive_ADMIN_JOIN(Packet *p) override;
|
||||
NetworkRecvStatus Receive_ADMIN_QUIT(Packet *p) override;
|
||||
NetworkRecvStatus Receive_ADMIN_UPDATE_FREQUENCY(Packet *p) override;
|
||||
NetworkRecvStatus Receive_ADMIN_POLL(Packet *p) override;
|
||||
NetworkRecvStatus Receive_ADMIN_CHAT(Packet *p) override;
|
||||
NetworkRecvStatus Receive_ADMIN_RCON(Packet *p) override;
|
||||
NetworkRecvStatus Receive_ADMIN_GAMESCRIPT(Packet *p) override;
|
||||
NetworkRecvStatus Receive_ADMIN_PING(Packet *p) override;
|
||||
|
||||
NetworkRecvStatus SendProtocol();
|
||||
NetworkRecvStatus SendPong(uint32 d1);
|
||||
|
Reference in New Issue
Block a user