Codechange: Use override keyword in networking classes.

This commit is contained in:
peter1138
2019-03-24 16:24:06 +00:00
committed by Charles Pigott
parent b1fb3f4fb8
commit 07de9d6c3f
14 changed files with 90 additions and 90 deletions

View File

@@ -42,33 +42,33 @@ protected:
friend void NetworkClose(bool close_admins);
static ClientNetworkGameSocketHandler *my_client; ///< This is us!
virtual NetworkRecvStatus Receive_SERVER_FULL(Packet *p);
virtual NetworkRecvStatus Receive_SERVER_BANNED(Packet *p);
virtual NetworkRecvStatus Receive_SERVER_ERROR(Packet *p);
virtual NetworkRecvStatus Receive_SERVER_COMPANY_INFO(Packet *p);
virtual NetworkRecvStatus Receive_SERVER_CLIENT_INFO(Packet *p);
virtual NetworkRecvStatus Receive_SERVER_NEED_GAME_PASSWORD(Packet *p);
virtual NetworkRecvStatus Receive_SERVER_NEED_COMPANY_PASSWORD(Packet *p);
virtual NetworkRecvStatus Receive_SERVER_WELCOME(Packet *p);
virtual NetworkRecvStatus Receive_SERVER_WAIT(Packet *p);
virtual NetworkRecvStatus Receive_SERVER_MAP_BEGIN(Packet *p);
virtual NetworkRecvStatus Receive_SERVER_MAP_SIZE(Packet *p);
virtual NetworkRecvStatus Receive_SERVER_MAP_DATA(Packet *p);
virtual NetworkRecvStatus Receive_SERVER_MAP_DONE(Packet *p);
virtual NetworkRecvStatus Receive_SERVER_JOIN(Packet *p);
virtual NetworkRecvStatus Receive_SERVER_FRAME(Packet *p);
virtual NetworkRecvStatus Receive_SERVER_SYNC(Packet *p);
virtual NetworkRecvStatus Receive_SERVER_COMMAND(Packet *p);
virtual NetworkRecvStatus Receive_SERVER_CHAT(Packet *p);
virtual NetworkRecvStatus Receive_SERVER_QUIT(Packet *p);
virtual NetworkRecvStatus Receive_SERVER_ERROR_QUIT(Packet *p);
virtual NetworkRecvStatus Receive_SERVER_SHUTDOWN(Packet *p);
virtual NetworkRecvStatus Receive_SERVER_NEWGAME(Packet *p);
virtual NetworkRecvStatus Receive_SERVER_RCON(Packet *p);
virtual NetworkRecvStatus Receive_SERVER_CHECK_NEWGRFS(Packet *p);
virtual NetworkRecvStatus Receive_SERVER_MOVE(Packet *p);
virtual NetworkRecvStatus Receive_SERVER_COMPANY_UPDATE(Packet *p);
virtual NetworkRecvStatus Receive_SERVER_CONFIG_UPDATE(Packet *p);
NetworkRecvStatus Receive_SERVER_FULL(Packet *p) override;
NetworkRecvStatus Receive_SERVER_BANNED(Packet *p) override;
NetworkRecvStatus Receive_SERVER_ERROR(Packet *p) override;
NetworkRecvStatus Receive_SERVER_COMPANY_INFO(Packet *p) override;
NetworkRecvStatus Receive_SERVER_CLIENT_INFO(Packet *p) override;
NetworkRecvStatus Receive_SERVER_NEED_GAME_PASSWORD(Packet *p) override;
NetworkRecvStatus Receive_SERVER_NEED_COMPANY_PASSWORD(Packet *p) override;
NetworkRecvStatus Receive_SERVER_WELCOME(Packet *p) override;
NetworkRecvStatus Receive_SERVER_WAIT(Packet *p) override;
NetworkRecvStatus Receive_SERVER_MAP_BEGIN(Packet *p) override;
NetworkRecvStatus Receive_SERVER_MAP_SIZE(Packet *p) override;
NetworkRecvStatus Receive_SERVER_MAP_DATA(Packet *p) override;
NetworkRecvStatus Receive_SERVER_MAP_DONE(Packet *p) override;
NetworkRecvStatus Receive_SERVER_JOIN(Packet *p) override;
NetworkRecvStatus Receive_SERVER_FRAME(Packet *p) override;
NetworkRecvStatus Receive_SERVER_SYNC(Packet *p) override;
NetworkRecvStatus Receive_SERVER_COMMAND(Packet *p) override;
NetworkRecvStatus Receive_SERVER_CHAT(Packet *p) override;
NetworkRecvStatus Receive_SERVER_QUIT(Packet *p) override;
NetworkRecvStatus Receive_SERVER_ERROR_QUIT(Packet *p) override;
NetworkRecvStatus Receive_SERVER_SHUTDOWN(Packet *p) override;
NetworkRecvStatus Receive_SERVER_NEWGAME(Packet *p) override;
NetworkRecvStatus Receive_SERVER_RCON(Packet *p) override;
NetworkRecvStatus Receive_SERVER_CHECK_NEWGRFS(Packet *p) override;
NetworkRecvStatus Receive_SERVER_MOVE(Packet *p) override;
NetworkRecvStatus Receive_SERVER_COMPANY_UPDATE(Packet *p) override;
NetworkRecvStatus Receive_SERVER_CONFIG_UPDATE(Packet *p) override;
static NetworkRecvStatus SendNewGRFsOk();
static NetworkRecvStatus SendGetMap();
@@ -78,7 +78,7 @@ public:
ClientNetworkGameSocketHandler(SOCKET s);
~ClientNetworkGameSocketHandler();
NetworkRecvStatus CloseConnection(NetworkRecvStatus status);
NetworkRecvStatus CloseConnection(NetworkRecvStatus status) override;
void ClientError(NetworkRecvStatus res);
static NetworkRecvStatus SendCompanyInformationQuery();