Merge branch 'master' into jgrpp (SLV_U64_TICK_COUNTER)
# Conflicts: # src/date.cpp # src/date_func.h # src/newgrf.cpp # src/newgrf_animation_base.h # src/saveload/gamelog_sl.cpp # src/saveload/misc_sl.cpp # src/saveload/saveload.h # src/stdafx.h
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@@ -29,7 +29,7 @@
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YearMonthDay _cur_date_ymd; ///< Current date as YearMonthDay struct
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Date _date; ///< Current date in days (day counter)
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DateFract _date_fract; ///< Fractional part of the day.
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uint16 _tick_counter; ///< Ever incrementing (and sometimes wrapping) tick counter for setting off various events
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uint64 _tick_counter; ///< Ever incrementing tick counter for setting off various events
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uint8 _tick_skip_counter; ///< Counter for ticks, when only vehicles are moving and nothing else happens
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uint32 _scaled_tick_counter; ///< Tick counter in daylength-scaled ticks
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DateTicksScaled _scaled_date_ticks; ///< Date as ticks in daylength-scaled ticks
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@@ -63,7 +63,7 @@ void SetDate(Date date, DateFract fract)
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void SetScaledTickVariables()
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{
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_scaled_date_ticks = ((((DateTicksScaled)_date * DAY_TICKS) + _date_fract) * _settings_game.economy.day_length_factor) + _tick_skip_counter;
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_scaled_tick_counter = (((uint32)_tick_counter) * _settings_game.economy.day_length_factor) + _tick_skip_counter;
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_scaled_tick_counter = (uint32)((_tick_counter * _settings_game.economy.day_length_factor) + _tick_skip_counter);
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}
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#define M(a, b) ((a << 5) | b)
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