(svn r9917) -Codechange: prepare some more areas for more road types.

This commit is contained in:
rubidium
2007-05-25 08:13:01 +00:00
parent d5d94e230f
commit 0819f3a9a0
9 changed files with 42 additions and 12 deletions

View File

@@ -28,6 +28,7 @@
#include "strings.h"
#include "cargotype.h"
#include "group.h"
#include "road_map.h"
enum BuildVehicleWidgets {
@@ -666,6 +667,7 @@ static void GenerateBuildRoadVehList(Window *w)
for (eid = ROAD_ENGINES_INDEX; eid < ROAD_ENGINES_INDEX + NUM_ROAD_ENGINES; eid++) {
if (!IsEngineBuildable(eid, VEH_ROAD, _local_player)) continue;
if (!HASBIT(bv->filter.roadtypes, HASBIT(EngInfo(eid)->misc_flags, EF_ROAD_TRAM) ? ROADTYPE_TRAM : ROADTYPE_ROAD)) continue;
EngList_Add(&bv->eng_list, eid);
if (eid == bv->sel_engine) sel_id = eid;
@@ -1019,6 +1021,7 @@ void ShowBuildVehicleWindow(TileIndex tile, VehicleType type)
ResizeWindow(w, 0, 16);
break;
case VEH_ROAD:
WP(w, buildvehicle_d).filter.roadtypes = (tile == 0) ? ROADTYPES_ALL : GetRoadTypes(tile);
ResizeWindow(w, 0, 16);
case VEH_SHIP:
break;