Codechange: use separate pre and post callbacks for int settings

This commit is contained in:
rubidium42
2021-05-24 11:47:37 +02:00
committed by rubidium42
parent e2f5d9e561
commit 08308d808c
16 changed files with 272 additions and 416 deletions

View File

@@ -807,99 +807,56 @@ const StringSettingDesc *SettingDesc::AsStringSetting() const
/* Begin - Callback Functions for the various settings. */
/** Reposition the main toolbar as the setting changed. */
static bool v_PositionMainToolbar(int32 p1)
static void v_PositionMainToolbar(int32 new_value)
{
if (_game_mode != GM_MENU) PositionMainToolbar(nullptr);
return true;
}
/** Reposition the statusbar as the setting changed. */
static bool v_PositionStatusbar(int32 p1)
static void v_PositionStatusbar(int32 new_value)
{
if (_game_mode != GM_MENU) {
PositionStatusbar(nullptr);
PositionNewsMessage(nullptr);
PositionNetworkChatWindow(nullptr);
}
return true;
}
static bool PopulationInLabelActive(int32 p1)
{
UpdateAllTownVirtCoords();
return true;
}
static bool RedrawScreen(int32 p1)
{
MarkWholeScreenDirty();
return true;
}
/**
* Redraw the smallmap after a colour scheme change.
* @param p1 Callback parameter.
* @return Always true.
*/
static bool RedrawSmallmap(int32 p1)
static void RedrawSmallmap(int32 new_value)
{
BuildLandLegend();
BuildOwnerLegend();
SetWindowClassesDirty(WC_SMALLMAP);
return true;
}
static bool InvalidateDetailsWindow(int32 p1)
{
SetWindowClassesDirty(WC_VEHICLE_DETAILS);
return true;
}
static bool StationSpreadChanged(int32 p1)
static void StationSpreadChanged(int32 p1)
{
InvalidateWindowData(WC_SELECT_STATION, 0);
InvalidateWindowData(WC_BUILD_STATION, 0);
return true;
}
static bool InvalidateBuildIndustryWindow(int32 p1)
static void CloseSignalGUI(int32 new_value)
{
InvalidateWindowData(WC_BUILD_INDUSTRY, 0);
return true;
}
static bool CloseSignalGUI(int32 p1)
{
if (p1 == 0) {
if (new_value == 0) {
DeleteWindowByClass(WC_BUILD_SIGNAL);
}
return true;
}
static bool InvalidateTownViewWindow(int32 p1)
{
InvalidateWindowClassesData(WC_TOWN_VIEW, p1);
return true;
}
static bool DeleteSelectStationWindow(int32 p1)
{
DeleteWindowById(WC_SELECT_STATION, 0);
return true;
}
static bool UpdateConsists(int32 p1)
static void UpdateConsists(int32 new_value)
{
for (Train *t : Train::Iterate()) {
/* Update the consist of all trains so the maximum speed is set correctly. */
if (t->IsFrontEngine() || t->IsFreeWagon()) t->ConsistChanged(CCF_TRACK);
}
InvalidateWindowClassesData(WC_BUILD_VEHICLE, 0);
return true;
}
/* Check service intervals of vehicles, p1 is value of % or day based servicing */
static bool CheckInterval(int32 p1)
/* Check service intervals of vehicles, newvalue is value of % or day based servicing */
static void UpdateServiceInterval(int32 new_value)
{
bool update_vehicles;
VehicleDefaultSettings *vds;
@@ -911,7 +868,7 @@ static bool CheckInterval(int32 p1)
update_vehicles = true;
}
if (p1 != 0) {
if (new_value != 0) {
vds->servint_trains = 50;
vds->servint_roadveh = 50;
vds->servint_aircraft = 50;
@@ -928,66 +885,42 @@ static bool CheckInterval(int32 p1)
for (Vehicle *v : Vehicle::Iterate()) {
if (v->owner == _current_company && v->IsPrimaryVehicle() && !v->ServiceIntervalIsCustom()) {
v->SetServiceInterval(CompanyServiceInterval(c, v->type));
v->SetServiceIntervalIsPercent(p1 != 0);
v->SetServiceIntervalIsPercent(new_value != 0);
}
}
}
InvalidateDetailsWindow(0);
return true;
SetWindowClassesDirty(WC_VEHICLE_DETAILS);
}
static bool UpdateInterval(VehicleType type, int32 p1)
static bool CanUpdateServiceInterval(VehicleType type, int32 &new_value)
{
bool update_vehicles;
VehicleDefaultSettings *vds;
if (_game_mode == GM_MENU || !Company::IsValidID(_current_company)) {
vds = &_settings_client.company.vehicle;
update_vehicles = false;
} else {
vds = &Company::Get(_current_company)->settings.vehicle;
update_vehicles = true;
}
/* Test if the interval is valid */
uint16 interval = GetServiceIntervalClamped(p1, vds->servint_ispercent);
if (interval != p1) return false;
int32 interval = GetServiceIntervalClamped(new_value, vds->servint_ispercent);
return interval == new_value;
}
if (update_vehicles) {
static void UpdateServiceInterval(VehicleType type, int32 new_value)
{
if (_game_mode != GM_MENU && Company::IsValidID(_current_company)) {
for (Vehicle *v : Vehicle::Iterate()) {
if (v->owner == _current_company && v->type == type && v->IsPrimaryVehicle() && !v->ServiceIntervalIsCustom()) {
v->SetServiceInterval(p1);
v->SetServiceInterval(new_value);
}
}
}
InvalidateDetailsWindow(0);
return true;
SetWindowClassesDirty(WC_VEHICLE_DETAILS);
}
static bool UpdateIntervalTrains(int32 p1)
{
return UpdateInterval(VEH_TRAIN, p1);
}
static bool UpdateIntervalRoadVeh(int32 p1)
{
return UpdateInterval(VEH_ROAD, p1);
}
static bool UpdateIntervalShips(int32 p1)
{
return UpdateInterval(VEH_SHIP, p1);
}
static bool UpdateIntervalAircraft(int32 p1)
{
return UpdateInterval(VEH_AIRCRAFT, p1);
}
static bool TrainAccelerationModelChanged(int32 p1)
static void TrainAccelerationModelChanged(int32 new_value)
{
for (Train *t : Train::Iterate()) {
if (t->IsFrontEngine()) {
@@ -1000,30 +933,24 @@ static bool TrainAccelerationModelChanged(int32 p1)
SetWindowClassesDirty(WC_ENGINE_PREVIEW);
InvalidateWindowClassesData(WC_BUILD_VEHICLE, 0);
SetWindowClassesDirty(WC_VEHICLE_DETAILS);
return true;
}
/**
* This function updates the train acceleration cache after a steepness change.
* @param p1 Callback parameter.
* @return Always true.
* @param new_value Unused new value of setting.
*/
static bool TrainSlopeSteepnessChanged(int32 p1)
static void TrainSlopeSteepnessChanged(int32 new_value)
{
for (Train *t : Train::Iterate()) {
if (t->IsFrontEngine()) t->CargoChanged();
}
return true;
}
/**
* This function updates realistic acceleration caches when the setting "Road vehicle acceleration model" is set.
* @param p1 Callback parameter
* @return Always true
* @param new_value Unused new value of setting.
*/
static bool RoadVehAccelerationModelChanged(int32 p1)
static void RoadVehAccelerationModelChanged(int32 new_value)
{
if (_settings_game.vehicle.roadveh_acceleration_model != AM_ORIGINAL) {
for (RoadVehicle *rv : RoadVehicle::Iterate()) {
@@ -1037,48 +964,29 @@ static bool RoadVehAccelerationModelChanged(int32 p1)
SetWindowClassesDirty(WC_ENGINE_PREVIEW);
InvalidateWindowClassesData(WC_BUILD_VEHICLE, 0);
SetWindowClassesDirty(WC_VEHICLE_DETAILS);
return true;
}
/**
* This function updates the road vehicle acceleration cache after a steepness change.
* @param p1 Callback parameter.
* @return Always true.
* @param new_value Unused new value of setting.
*/
static bool RoadVehSlopeSteepnessChanged(int32 p1)
static void RoadVehSlopeSteepnessChanged(int32 new_value)
{
for (RoadVehicle *rv : RoadVehicle::Iterate()) {
if (rv->IsFrontEngine()) rv->CargoChanged();
}
return true;
}
static bool DragSignalsDensityChanged(int32)
{
InvalidateWindowData(WC_BUILD_SIGNAL, 0);
return true;
}
static bool TownFoundingChanged(int32 p1)
static void TownFoundingChanged(int32 new_value)
{
if (_game_mode != GM_EDITOR && _settings_game.economy.found_town == TF_FORBIDDEN) {
DeleteWindowById(WC_FOUND_TOWN, 0);
return true;
} else {
InvalidateWindowData(WC_FOUND_TOWN, 0);
}
InvalidateWindowData(WC_FOUND_TOWN, 0);
return true;
}
static bool InvalidateVehTimetableWindow(int32 p1)
{
InvalidateWindowClassesData(WC_VEHICLE_TIMETABLE, VIWD_MODIFY_ORDERS);
return true;
}
static bool ZoomMinMaxChanged(int32 p1)
static void ZoomMinMaxChanged(int32 new_value)
{
extern void ConstrainAllViewportsZoom();
ConstrainAllViewportsZoom();
@@ -1089,81 +997,32 @@ static bool ZoomMinMaxChanged(int32 p1)
UpdateCursorSize();
LoadStringWidthTable();
}
return true;
}
static bool SpriteZoomMinChanged(int32 p1) {
static void SpriteZoomMinChanged(int32 new_value)
{
GfxClearSpriteCache();
/* Force all sprites to redraw at the new chosen zoom level */
MarkWholeScreenDirty();
return true;
}
/**
* Update any possible saveload window and delete any newgrf dialogue as
* its widget parts might change. Reinit all windows as it allows access to the
* newgrf debug button.
* @param p1 unused.
* @return Always true.
* @param new_value unused.
*/
static bool InvalidateNewGRFChangeWindows(int32 p1)
static void InvalidateNewGRFChangeWindows(int32 new_value)
{
InvalidateWindowClassesData(WC_SAVELOAD);
DeleteWindowByClass(WC_GAME_OPTIONS);
ReInitAllWindows(_gui_zoom_cfg);
return true;
}
static bool InvalidateCompanyLiveryWindow(int32 p1)
static void InvalidateCompanyLiveryWindow(int32 new_value)
{
InvalidateWindowClassesData(WC_COMPANY_COLOUR, -1);
ResetVehicleColourMap();
return RedrawScreen(p1);
}
static bool InvalidateIndustryViewWindow(int32 p1)
{
InvalidateWindowClassesData(WC_INDUSTRY_VIEW);
return true;
}
static bool InvalidateAISettingsWindow(int32 p1)
{
InvalidateWindowClassesData(WC_AI_SETTINGS);
return true;
}
/**
* Update the town authority window after a town authority setting change.
* @param p1 Unused.
* @return Always true.
*/
static bool RedrawTownAuthority(int32 p1)
{
SetWindowClassesDirty(WC_TOWN_AUTHORITY);
return true;
}
/**
* Invalidate the company infrastructure details window after a infrastructure maintenance setting change.
* @param p1 Unused.
* @return Always true.
*/
static bool InvalidateCompanyInfrastructureWindow(int32 p1)
{
InvalidateWindowClassesData(WC_COMPANY_INFRASTRUCTURE);
return true;
}
/**
* Invalidate the company details window after the shares setting changed.
* @param p1 Unused.
* @return Always true.
*/
static bool InvalidateCompanyWindow(int32 p1)
{
InvalidateWindowClassesData(WC_COMPANY);
return true;
}
/** Checks if any settings are set to incorrect values, and sets them to correct values in that case. */
@@ -1176,7 +1035,7 @@ static void ValidateSettings()
}
}
static bool DifficultyNoiseChange(int32 i)
static void DifficultyNoiseChange(int32 new_value)
{
if (_game_mode == GM_NORMAL) {
UpdateAirportsNoise();
@@ -1184,11 +1043,9 @@ static bool DifficultyNoiseChange(int32 i)
InvalidateWindowClassesData(WC_TOWN_VIEW, 0);
}
}
return true;
}
static bool MaxNoAIsChange(int32 i)
static void MaxNoAIsChange(int32 new_value)
{
if (GetGameSettings().difficulty.max_no_competitors != 0 &&
AI::GetInfoList()->size() == 0 &&
@@ -1197,15 +1054,14 @@ static bool MaxNoAIsChange(int32 i)
}
InvalidateWindowClassesData(WC_GAME_OPTIONS, 0);
return true;
}
/**
* Check whether the road side may be changed.
* @param p1 unused
* @param new_value unused
* @return true if the road side may be changed.
*/
static bool CheckRoadSide(int p1)
static bool CheckRoadSide(int32 &new_value)
{
extern bool RoadVehiclesAreBuilt();
return _game_mode == GM_MENU || !RoadVehiclesAreBuilt();
@@ -1225,10 +1081,10 @@ static size_t ConvertLandscape(const char *value)
return OneOfManySettingDesc::ParseSingleValue(value, strlen(value), _old_landscape_values);
}
static bool CheckFreeformEdges(int32 p1)
static bool CheckFreeformEdges(int32 &new_value)
{
if (_game_mode == GM_MENU) return true;
if (p1 != 0) {
if (new_value != 0) {
for (Ship *s : Ship::Iterate()) {
/* Check if there is a ship on the northern border. */
if (TileX(s->tile) == 0 || TileY(s->tile) == 0) {
@@ -1243,8 +1099,6 @@ static bool CheckFreeformEdges(int32 p1)
return false;
}
}
for (uint x = 0; x < MapSizeX(); x++) MakeVoid(TileXY(x, 0));
for (uint y = 0; y < MapSizeY(); y++) MakeVoid(TileXY(0, y));
} else {
for (uint i = 0; i < MapMaxX(); i++) {
if (TileHeight(TileXY(i, 1)) != 0) {
@@ -1270,6 +1124,18 @@ static bool CheckFreeformEdges(int32 p1)
return false;
}
}
}
return true;
}
static void UpdateFreeformEdges(int32 new_value)
{
if (_game_mode == GM_MENU) return;
if (new_value != 0) {
for (uint x = 0; x < MapSizeX(); x++) MakeVoid(TileXY(x, 0));
for (uint y = 0; y < MapSizeY(); y++) MakeVoid(TileXY(0, y));
} else {
/* Make tiles at the border water again. */
for (uint i = 0; i < MapMaxX(); i++) {
SetTileHeight(TileXY(i, 0), 0);
@@ -1281,14 +1147,13 @@ static bool CheckFreeformEdges(int32 p1)
}
}
MarkWholeScreenDirty();
return true;
}
/**
* Changing the setting "allow multiple NewGRF sets" is not allowed
* if there are vehicles.
*/
static bool ChangeDynamicEngines(int32 p1)
static bool CheckDynamicEngines(int32 &new_value)
{
if (_game_mode == GM_MENU) return true;
@@ -1300,7 +1165,7 @@ static bool ChangeDynamicEngines(int32 p1)
return true;
}
static bool ChangeMaxHeightLevel(int32 p1)
static bool CheckMaxHeightLevel(int32 &new_value)
{
if (_game_mode == GM_NORMAL) return false;
if (_game_mode != GM_EDITOR) return true;
@@ -1308,39 +1173,33 @@ static bool ChangeMaxHeightLevel(int32 p1)
/* Check if at least one mountain on the map is higher than the new value.
* If yes, disallow the change. */
for (TileIndex t = 0; t < MapSize(); t++) {
if ((int32)TileHeight(t) > p1) {
if ((int32)TileHeight(t) > new_value) {
ShowErrorMessage(STR_CONFIG_SETTING_TOO_HIGH_MOUNTAIN, INVALID_STRING_ID, WL_ERROR);
/* Return old, unchanged value */
return false;
}
}
/* The smallmap uses an index from heightlevels to colours. Trigger rebuilding it. */
InvalidateWindowClassesData(WC_SMALLMAP, 2);
return true;
}
static bool StationCatchmentChanged(int32 p1)
static void StationCatchmentChanged(int32 new_value)
{
Station::RecomputeCatchmentForAll();
MarkWholeScreenDirty();
return true;
}
static bool MaxVehiclesChanged(int32 p1)
static void MaxVehiclesChanged(int32 new_value)
{
InvalidateWindowClassesData(WC_BUILD_TOOLBAR);
MarkWholeScreenDirty();
return true;
}
static bool InvalidateShipPathCache(int32 p1)
static void InvalidateShipPathCache(int32 new_value)
{
for (Ship *s : Ship::Iterate()) {
s->path.clear();
}
return true;
}
/**
@@ -1354,12 +1213,6 @@ static bool ReplaceAsteriskWithEmptyPassword(std::string &newval)
return true;
}
static bool UpdateClientConfigValues(int32 p1)
{
UpdateClientConfigValues();
return true;
}
/** Update the game info, and send it to the clients when we are running as a server. */
static void UpdateClientConfigValues()
{
@@ -1838,17 +1691,12 @@ void DeleteGRFPresetFromConfig(const char *config_name)
void IntSettingDesc::ChangeValue(const void *object, int32 newval) const
{
int32 oldval = this->Read(object);
this->MakeValueValidAndWrite(object, newval);
newval = this->Read(object);
this->MakeValueValid(newval);
if (this->pre_check != nullptr && !this->pre_check(newval)) return;
if (oldval == newval) return;
if (this->proc != nullptr && !this->proc(newval)) {
/* The change was not allowed, so revert. */
this->Write(object, oldval);
return;
}
this->Write(object, newval);
if (this->post_callback != nullptr) this->post_callback(newval);
if (this->flags & SGF_NO_NETWORK) {
GamelogStartAction(GLAT_SETTING);