(svn r23629) -Add: allow ScriptRoad::BuildRoad, ScriptBridge::BuildBridge (for roads) and ScriptTunnel:BuildTunnel (for roads) to work for GameScript

This commit is contained in:
truebrain
2011-12-19 21:02:33 +00:00
parent 5858c53420
commit 084f4e6aac
14 changed files with 81 additions and 33 deletions

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@@ -17,6 +17,7 @@
#include "../../strings_func.h"
#include "../../economy_func.h"
#include "../../date_func.h"
#include "../../company_func.h"
/* static */ bool ScriptBridge::IsValidBridge(BridgeID bridge_id)
{
@@ -74,6 +75,7 @@ static void _DoCommandReturnBuildBridge1(class ScriptInstance *instance)
EnforcePrecondition(false, TileX(start) == TileX(end) || TileY(start) == TileY(end));
EnforcePrecondition(false, vehicle_type == ScriptVehicle::VT_ROAD || vehicle_type == ScriptVehicle::VT_RAIL || vehicle_type == ScriptVehicle::VT_WATER);
EnforcePrecondition(false, vehicle_type != ScriptVehicle::VT_RAIL || ScriptRail::IsRailTypeAvailable(ScriptRail::GetCurrentRailType()));
EnforcePrecondition(false, _current_company != OWNER_DEITY || vehicle_type == ScriptVehicle::VT_ROAD);
uint type = 0;
switch (vehicle_type) {