(svn r23629) -Add: allow ScriptRoad::BuildRoad, ScriptBridge::BuildBridge (for roads) and ScriptTunnel:BuildTunnel (for roads) to work for GameScript
This commit is contained in:
@@ -17,6 +17,7 @@
|
||||
#include "../../strings_func.h"
|
||||
#include "../../economy_func.h"
|
||||
#include "../../date_func.h"
|
||||
#include "../../company_func.h"
|
||||
|
||||
/* static */ bool ScriptBridge::IsValidBridge(BridgeID bridge_id)
|
||||
{
|
||||
@@ -74,6 +75,7 @@ static void _DoCommandReturnBuildBridge1(class ScriptInstance *instance)
|
||||
EnforcePrecondition(false, TileX(start) == TileX(end) || TileY(start) == TileY(end));
|
||||
EnforcePrecondition(false, vehicle_type == ScriptVehicle::VT_ROAD || vehicle_type == ScriptVehicle::VT_RAIL || vehicle_type == ScriptVehicle::VT_WATER);
|
||||
EnforcePrecondition(false, vehicle_type != ScriptVehicle::VT_RAIL || ScriptRail::IsRailTypeAvailable(ScriptRail::GetCurrentRailType()));
|
||||
EnforcePrecondition(false, _current_company != OWNER_DEITY || vehicle_type == ScriptVehicle::VT_ROAD);
|
||||
|
||||
uint type = 0;
|
||||
switch (vehicle_type) {
|
||||
|
Reference in New Issue
Block a user