(svn r23629) -Add: allow ScriptRoad::BuildRoad, ScriptBridge::BuildBridge (for roads) and ScriptTunnel:BuildTunnel (for roads) to work for GameScript
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@@ -15,6 +15,7 @@
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#include "../script_instance.hpp"
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#include "../../tunnel_map.h"
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#include "../../command_func.h"
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#include "../../company_func.h"
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/* static */ bool ScriptTunnel::IsTunnelTile(TileIndex tile)
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{
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@@ -83,6 +84,7 @@ static void _DoCommandReturnBuildTunnel1(class ScriptInstance *instance)
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EnforcePrecondition(false, ::IsValidTile(start));
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EnforcePrecondition(false, vehicle_type == ScriptVehicle::VT_RAIL || vehicle_type == ScriptVehicle::VT_ROAD);
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EnforcePrecondition(false, vehicle_type != ScriptVehicle::VT_RAIL || ScriptRail::IsRailTypeAvailable(ScriptRail::GetCurrentRailType()));
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EnforcePrecondition(false, _current_company != OWNER_DEITY || vehicle_type == ScriptVehicle::VT_ROAD);
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uint type = 0;
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if (vehicle_type == ScriptVehicle::VT_ROAD) {
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