(svn r13226) -Feature: Allow to have more than only two airports per town. The number of airports is now controlled by the noise each of them generates, the distance from town's center and how tolerant the town is.

Initial concept : TTDPatch (moreairpots),  Initial code : Pasky
Thanks to BigBB (help coding), Smatz Skidd13 and frosch for bugcatches and advices
This commit is contained in:
belugas
2008-05-24 02:54:47 +00:00
parent cfc45e97ab
commit 08671d2e78
16 changed files with 279 additions and 26 deletions

View File

@@ -1490,6 +1490,8 @@ static void DoCreateTown(Town *t, TileIndex tile, uint32 townnameparts, TownSize
break;
}
t->noise_reached = 0;
t->num_houses += x;
UpdateTownRadius(t);
@@ -1578,7 +1580,7 @@ Town *CreateRandomTown(uint attempts, TownSizeMode mode, uint size)
return NULL;
}
static const byte _num_initial_towns[4] = {5, 11, 23, 46};
static const byte _num_initial_towns[4] = {5, 11, 23, 46}; // very low, low, normal, high
bool GenerateTowns()
{