Fix: Query windows may be partially drawn initially. (#9184)
Query window was not marked dirty after being moved on init. It was then marked dirty once the white border flash completed.
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@@ -1162,12 +1162,9 @@ struct QueryWindow : public Window {
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this->caption = caption;
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this->message = message;
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this->proc = callback;
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this->parent = parent;
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this->InitNested(WN_CONFIRM_POPUP_QUERY);
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this->parent = parent;
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this->left = parent->left + (parent->width / 2) - (this->width / 2);
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this->top = parent->top + (parent->height / 2) - (this->height / 2);
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}
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~QueryWindow()
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@@ -1175,6 +1172,14 @@ struct QueryWindow : public Window {
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if (this->proc != nullptr) this->proc(this->parent, false);
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}
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void FindWindowPlacementAndResize(int def_width, int def_height) override
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{
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/* Position query window over the calling window, ensuring it's within screen bounds. */
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this->left = Clamp(parent->left + (parent->width / 2) - (this->width / 2), 0, _screen.width - this->width);
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this->top = Clamp(parent->top + (parent->height / 2) - (this->height / 2), 0, _screen.height - this->height);
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this->SetDirty();
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}
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void SetStringParameters(int widget) const override
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{
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switch (widget) {
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