(svn r27636) -Codechange: Rename FileType to AbstractFileType.

This commit is contained in:
alberth
2016-09-04 12:46:07 +00:00
parent 9135f7130e
commit 087ed1e999
3 changed files with 13 additions and 13 deletions

View File

@@ -33,20 +33,12 @@ enum SaveOrLoadMode {
SL_LOAD_CHECK = 5, ///< Load for game preview.
};
/** The different types of files that the system knows about. */
enum FileType {
FT_NONE, ///< nothing to do
FT_SAVEGAME, ///< old or new savegame
FT_SCENARIO, ///< old or new scenario
FT_HEIGHTMAP, ///< heightmap file
};
/** Deals with the type of the savegame, independent of extension */
struct FileToSaveLoad {
SaveOrLoadMode mode; ///< savegame/scenario type (old, new)
FileType filetype; ///< what type of file are we dealing with
char name[MAX_PATH]; ///< name
char title[255]; ///< internal name of the game
SaveOrLoadMode mode; ///< savegame/scenario type (old, new)
AbstractFileType filetype; ///< what type of file are we dealing with
char name[MAX_PATH]; ///< name
char title[255]; ///< internal name of the game
};
/** Types of save games. */