(svn r3564) Several smaller changes:
- Don't treat non-booleans as booleans - Reduce variable scope - Bracing - Use DeMorgan's law to make conditionals easier to read - if cascade -> switch - Replace some magic numbers by symbolic names - Avoid assignments within other statements
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@@ -657,7 +657,7 @@ static void StartScenario(void)
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}
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_opt_ptr = &_opt;
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memcpy(&_opt_ptr->diff, &_opt_newgame.diff, sizeof(GameDifficulty));
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memcpy(&_opt_ptr->diff, &_opt_newgame.diff, sizeof(_opt_ptr->diff));
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_opt.diff_level = _opt_newgame.diff_level;
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// Inititalize data
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@@ -731,7 +731,7 @@ void SwitchMode(int new_mode)
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case SM_NEWGAME: /* New Game --> 'Random game' */
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#ifdef ENABLE_NETWORK
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if (_network_server) {
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snprintf(_network_game_info.map_name, NETWORK_NAME_LENGTH, "Random Map");
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snprintf(_network_game_info.map_name, lengthof(_network_game_info.map_name), "Random Map");
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}
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#endif /* ENABLE_NETWORK */
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MakeNewGame();
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@@ -740,7 +740,7 @@ void SwitchMode(int new_mode)
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case SM_START_SCENARIO: /* New Game --> Choose one of the preset scenarios */
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#ifdef ENABLE_NETWORK
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if (_network_server) {
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snprintf(_network_game_info.map_name, NETWORK_NAME_LENGTH, "%s (Loaded scenario)", _file_to_saveload.title);
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snprintf(_network_game_info.map_name, lengthof(_network_game_info.map_name), "%s (Loaded scenario)", _file_to_saveload.title);
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}
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#endif /* ENABLE_NETWORK */
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StartScenario();
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@@ -757,7 +757,7 @@ void SwitchMode(int new_mode)
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DoCommandP(0, 0, 0, NULL, CMD_PAUSE); // decrease pause counter (was increased from opening load dialog)
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#ifdef ENABLE_NETWORK
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if (_network_server) {
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snprintf(_network_game_info.map_name, NETWORK_NAME_LENGTH, "%s (Loaded game)", _file_to_saveload.title);
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snprintf(_network_game_info.map_name, lengthof(_network_game_info.map_name), "%s (Loaded game)", _file_to_saveload.title);
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}
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#endif /* ENABLE_NETWORK */
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}
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